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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_undergroundlab
by
The Mad Carrot
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Pages that link to
func_breakable
func_bomb_target (Counter-Strike)
func_pushable
monster_human_grunt
monster_nihilanth
monster_snark
Reference: Entities, angles, avelocity, and origin
Tutorial: All about info_nodes
Tutorial: Compiler charts and limits
Tutorial: Gauss penetration and blast damage
Tutorial: Reducing Clipnodes with zhlt_usemodel Templates
VERC: Creating A Usable And Destructible Mortar
VERC: Glass and Transparency
VERC: How To Make A Pop Machine
VERC: Poor Man's Shiny Floors
VERC: The Opposing Force Opening Sequence
weapon_blowtorch (Counter-Strike: Deleted Scenes)
Weapons Programming - Custom Ammo Types
Weapons Programming - High-Level Overview
Weapons Programming - Standard Weapons
Pages that are linked by
func_breakable
Brush Entity
func_pushable