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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured game:
Half-Life
by
Valve Software
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Category: Images Required > Archived Articles > Tutorials > VERC Archive > VERC - general
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VERC - mapping
(8)
Mapping
(8)
Examples Required
(3)
VERC - coding
(2)
Programming
(2)
VERC - sprites
(1)
VERC - Worldcraft-Hammer Editor
(1)
VERC - SOFTIMAGE XSI EXP
(1)
Modelling
(1)
Pages in this category
VERC: Advanced r_speeds Control
VERC: Carving responsibly
VERC: Combining Brushes with a Text Editor
VERC: Concepts: Triggers and Targets
VERC: Controlling Turrets Through Cameras
VERC: Hash Tables
VERC: Mitered Corners: The Undying Myth
VERC: Preset Light Appearances
VERC: Security Cameras
VERC: Stand Still, You Sprite! (or: How to Fix Sprites' Axes)
VERC: Using the Clip Tool
VERC: Vectors: An Introduction
VERC: XSI EXP for Half-Life 2 Tutorial - Camera Control