func_tankmortar Last edited 4 years ago2019-05-13 07:47:28 UTC

You are viewing an older revision of this wiki page. The current revision may be more detailed and up-to-date. Click here to see the current revision of this page.

This article was converted from a previous version of TWHL and may need to be reviewed

  1. The formatting may be incorrect due to differences in the WikiCode processing engine, it needs to be revised and reformatted
  2. Some information may be out of date
  3. After the article is re-formatted and updated, remove this notice and the Review Required category.
  4. Some older articles are no longer useful, or they duplicate information from other pages. In this case, delete the page after merging any relevant information into other pages. Contact an admin to delete a page.
Brush Entity

This is basically mortar-firing func_tank. Most commonly used for 'real' tanks.

Attributes

[list]
[li]0 = Normal [li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are: [li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]Global Entity Name (globalname)[/li]
[li]Yaw rate (yawrate) - The speed of left/right movement of the gun.[/li]
[li]Yaw range (yawrange) - Range of left/right movement in degrees.[/li]
[li]Yaw tolerance (yawtolerance)[/li]
[li]Pitch rate (pitchrate) - The speed of up/down movement of the gun.[/li]
[li]Pitch range (pitchrange) - Range of up/down movement in degrees.[/li]
[li]Barrel Length (barrel) - The distance from the center of the origin brush to the tip of the barrel.[/li]
[li]Barrel Horizontal (barrely) - Horizontal distance from the center of the origin brush to the center of the Barrel.[/li]
[li]Barrel Vertical (barrelz) - Vertical distance from the center of the origin brush to the center of the Barrel.[/li]
[li]Smoke Sprite (spritesmoke) - The sprite that will be shown at the end of the barrel when the gun is fired.[/li]
[li]Flash Sprite (spriteflash) - The sprite that will be shown at the end of the barrel when the gun is fired.[/li]
[li]Sprite Scale (spritescale) - Scale of the sprites that appear at the end of the barrel. 1 is normal, 0.5 is half, etc.[/li]
[li]Rotate Sound (rotatesound)[/li]
[li]Rate of Fire (firerate) - Number of bullets fired per second.[/li]
[li]Damage per Bullet (bullet_damage) - Default is 0, so if you want it to kill things you must enter something.[/li]
[li]Firing Persistance (persistance) - Used by non-player-controlled guns to determine for how long the gun carries on firing after the player has left its range.[/li]
[li]Bullet accuracy (firespread) - values: [li]Bullet accuracy (firespread) - How accurate the gun is. Values: [li]Minimum target range (minRange) - Minimum range the target can be at for a non-player-controlled gun to fire.[/li]
[li]Maximum target range (maxRange) - Maximum range the target can be at for a non-player-controlled gun to fire.[/li]
[li]Minimum light level (_minlight)[/li]
[li]ZHLT Lightflags (zhlt_lightflags)[/li]
[li]Light Origin Target (light_origin)[/li]
[li]Explosion Magnitude (iMagnitude) - The size of the explosion produced when the round hits its target.[/li]
[/list]

Flags

Notes

Comments

You must log in to post a comment. You can login or register a new account.