game_player_equip Last edited 4 years ago2019-05-13 07:52:35 UTC

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Point Entity

This entity allows you to equip a player with specific items when they join a game or at some time during gameplay.

When the Use Only flag is disabled, when a player spawns they will receive equipment from this entity. All game_player_equip entities with that flag disabled will give equipment.

When the flag is enabled, only the player that triggers the entity will receive equipment, and only on trigger, not on spawn.

Attributes

Flags

Notes

For example, a key of 'weapon_rpg' with a value of '3' will equip the player with 3 rockets. Use item_battery for armour and item_healthkit for health. Note that health and armour cannot exceed the normal maximum of 100 each.

3 Comments

Commented 1 year ago2023-02-26 16:41:24 UTC Comment #105134
use name game_playerspawn to automatically trigger this entity at the start of the map.
Commented 8 months ago2023-07-30 05:16:07 UTC Comment #105448
@kimilil game_playerspawn is not present in vanilla.
Commented 5 months ago2023-11-01 08:48:00 UTC Comment #105613
^ idk what you mean. if you think i meant the classname (things JACK lists) then that's incorrect. I mean game_playerspawn is the targetname you assign to this entity, or any other entity of any classname.

the game fires entities of the name game_playerspawn on your behalf every time you spawn in a map. another example is if you have a game_text entity with the name game_playerspawn you'll see the game_text 's text when you spawn.

also, game_* entities in general are added sometime after retail release so this entity, and the game engine firing game_playerspawn would be absent on early WON versions or earlier SDKs.

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