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Spawns a rat (in the original game, some can be spotted in the Hazard Course). Anyway, it doesn't do much.
Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
Name (targetname) - Property used to identify entities.
Render FX (renderfx) - Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
0 = Normal
1 = Slow Pulse
2 = Fast Pulse
3 = Slow Wide Pulse
4 = Fast Wide Pulse
5 = Slow Fade Away
6 = Fast Fade Away
7 = Slow Become Solid
8 = Fast Become Solid
9 = Slow Strobe
10 = Fast Strobe
11 = Faster Strobe
12 = Slow Flicker
13 = Fast Flicker
14 = Constant Glow
15 = Distort
16 = Hologram (Distort and Fade)
Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are:
0 = Normal
1 = Color
2 = Texture
3 = Glow
4 = Solid
5 = Additive
TriggerTarget (TriggerTarget) - The event to trigger when the TriggerCondition is met. Used by monsters.
Trigger Condition (TriggerCondition) - This controls the condition under which a monster will trigger its TriggerTarget. The options are:
0 = No Trigger
1 = See Player, Mad at Player
2 = Take Damage
3 = 50% Health Remaining
4 = Death
7 = Hear World
8 = Hear Player
9 = Hear Combat
10 = See Player Unconditional
11 = See Player, Not In Combat
FX Amount (1 - 255) (renderamt)
FX Color (R G B) (rendercolor)
Pitch Yaw Roll (Y Z X) (angles)
Animation Sequence (editor) (sequence)
Fade Corpse (512)
Can be used as a trigger. They also follow path_corners, but beware, their behaviour can be erratic.