trigger_auto (Half-Life)
Last edited 16 years ago2008-04-26 14:57:15 UTC
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Point EntityThis entity fires its target the moment the map has loaded.
Attributes
- Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
- Delay before trigger (delay) - Usually the time in seconds before an entity should trigger its target (after being triggered itself). Under other SmartEdit names, delay might also be the time to wait before performing some other action.
- KillTarget (killtarget) - When an entity is triggered, it will remove from the game the entity specified by this property.
- Global State to Read (globalstate) - The name of a global variable (set by an env_global). This variable sets the state of the trigger_auto.
- Trigger State (triggerstate) - Sets the type of trigger the trigger_auto sends (0 = Off 1 = On 2 = Toggle).
Flags
- Remove On fire (1) - If this is set, the trigger_auto will be removed from the game after firing.
Inputs
Outputs
*
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