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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Riverpool
by
Rimrook
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VERC: Coding Style
VERC: Combining Brushes with a Text Editor
VERC: Common Monster Properties
VERC: Compiling 101
VERC: Concepts: Triggers and Targets
VERC: Controllable Looping
VERC: Controlling Turrets Through Cameras
VERC: Cool Looking Dripping Water
VERC: Creating A Locked Door
VERC: Creating A Retinal Scanner
VERC: Creating a Sniper Rifle in the 2.2 SDK
VERC: Creating A Usable And Destructible Mortar
VERC: Creating a Vampire gamestyle
VERC: Creating New Weapons in the 2.2 SDK
VERC: Creating Skies with Terragen
VERC: Creating Your First Character
VERC: Custom Decals
VERC: Custom Lightstyle Generator v1.0
VERC: Customizable Hud Color
VERC: De_Torn: Interview with Crinity and Madcross
VERC: Design Inspiration
VERC: Detail textures in Half-Life
VERC: Detail vs. Design (part 1)
VERC: Detail vs. Design (part 2)
VERC: DOD gun penetration
VERC: Door With Turning Handle
VERC: Doors With Glass
VERC: Dynamic Lighting
VERC: Dynamically Resizing Models
VERC: Elevator No. 2
VERC: Elevator With Moving Buttons
VERC: Embedding Textures into a Map
VERC: Event System in SDK 2.2
VERC: FatBoy Mode
VERC: From The Frame Up
VERC: Function Overloading
VERC: Generic PHP Text Search Code
VERC: Getting it Right the First Time... Or Not
VERC: Gib Item List
VERC: Glass and Transparency
VERC: Glossary of Terms
VERC: Glowing Sprites
VERC: Got Props?
VERC: Half-Life 2 and Source Mod FAQ
VERC: Half-Life AI, Schedules and Tasks
VERC: Half-Life Cheats
VERC: Half-Life Dimensions
VERC: Half-Life Editing Tips
VERC: Half-Life Rain
VERC: Half-Life Server Protocol