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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Competition 20 - Destructification!

Competitions > View Original Brief

Well, we had a lot of rather good entries this time 'round. I highly recommend you check out all the other submissions if their authors have made them available in the Map Vault: they pretty much all had something interesting and entertaining in!

The Results

trophy map pic Orb, by SlayerA

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Before I fired up this entry, I worried that I might have unfairly high expectations for an entry from SlayerA. No such fear: this was the only entry I actually had to re-play. One of the most remarkable things I've ever seen in Half-Life. The rest of the map is rather similar to the base map provided, but the entity set-ups are quite incredible. First place, hands down. Another trophy for the inimitable SlayerA.

trophy map pic Unnamed, by rowleybob

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Fantastic brushwork and attention to detail are the defining points of this entry. You'd almost think he'd coded in a little advanced fluid physics code. The only down point is that it's still clearly Black Mesa, but it's not much of a problem; it suits the little storyline.

trophy map pic Interior, by ZombieLoffe

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This was one of the more "from-based" entries: the place was completely, and nicely, re-textured. This one also had the most story, told quite interestingly. While it didn't have any particularly outstanding architecture, and a couple of little graphical bugs, it was also the only entry in which the G-man has the traditional position of power over the player.