satchmo5 hours ago2021-09-18 11:26:18 UTC 0 comments
I recently created a new YouTube channel called ADHD Doc. Many of you may already know that I am a pediatrician specialized in helping families dealing with the ups and downs of parenting children with ADHD. This is often the greatest challenge I face as a pediatrician, but this is also often the source of pride and most gratifying reward.

If you or someone you know suffer from ADHD, perhaps these videos can offer some helpful tips and a ray of hope.
satchmo1 week ago2021-09-08 04:35:45 UTC 6 comments
The pandemic is still with us, but it's not affecting our lives as much as it used to.

Most people around me have been vaccinated, and my parents are getting their third dose of the vaccine tomorrow morning. I am about to get my third dose also.

Scott is in high school now. My 11-year-old gaming desktop finally broke down (well, the main SSD failed). I gave it to my nephew and helped him transplant his HDD to the gaming rig. He's happy that he got such a performance boost.

I lost interest in gaming. Perhaps it's my waning testosterone level, but I just don't get the exhilarating feeling when I game anymore.

River (my dog) is three years old now. I am elected to be the next president of my local Rotary Club. This is the website I designed for our club. I am contemplating retirement within the next 5 to 6 years.
VeryCoolMoment1 week ago2021-09-05 13:44:37 UTC 4 comments
I have been outside the HL community due to some internal/external issues on Wall Source and i think im ready for rejoining
This forum has been smaller since i dont have anymore to say
Shepard62700FR2 weeks ago2021-08-29 09:54:36 UTC 5 comments
The number which married Friday and horror multiplied by 2.

(It's an easy one I admit)
Rimrook1 month ago2021-07-30 23:13:53 UTC 7 comments
Line 3 is a tar sands pipeline that’s running 1,097 miles from Edmonton in Alberta Canada all the way to Superior in Wisconsin USA. Enbridge, the company placing this pipeline, is responsible for the largest inland oil spill in history. All of their pipelines leak and their corporation is notorious for under-maintaining their lines. The line is in progress of being constructed and has already polluted hundreds of miles of wetlands, rivers, lakes, and even aquifers along its path with toxins and carcinogenic chemicals. It will affect the fresh water supply for millions of people of all kinds.

Why should you care? If the scale of pollution doesn’t move you, then I’ll have you know, the pipeline goes right across my family’s land in Mahnomen county in Minnesota. Land my family has settled and farmed for over 120 years. The pipeline is planned to go straight through me and my late grandfather’s favorite fishing lake before he was hit by a drunk driver, if that wasn’t tragic enough. My entire family lives there and they live on the well water from the ground in every single household. This is land my brother and I are expected to one day inherit and take care of.

I’m not of any indigenous descent, but I stand by their struggle to protect the land, because it’s been made very, very personal.

We all need your help. So I ask you, I beg you, sign the petition to stop line 3.
I somehow convinced myself it would be fun to integrate some of the principles I learned in Software Development back in my mapping methodology (assuming it even existed back then).

For this reason, I made use of the brief period of free time I had between quitting my first job and starting my second one to do just that. (Please don’t comment on my use of free time, I know I’m not doing great.)

First of all, I adopted and adapted the Scrum methodology to Goldsource mapping. I first established a constantly growing list of features to implement and other to-do’s on Google Sheet (the product backlog) with their estimated effort (or story points, as Scrum calls them). I set the Sprint duration to one week. This meant that every week, I would first have to decide on a list of items to try to implement during this limited amount of time, implement them, and make the whole map look like somewhat "devilerable" product by the end of the week and test it (with other players, since it is for Sven Co-op). I also had an idea of how much I achieved by looking at the sum of the story points.

I also tried to use Continuous Integration for my map. I actually don’t think what I did really qualifies as CI, but I’m pretty sure this is as far as anyone will ever go to add CI to a Goldsource mapping project anyway. This first meant using Git (which is already extremely useful, even if not doing CI or Scrum). I included the executables the map relied upon for compiling in the repository (Resgen, the VHLT…), and made a script for compiling the map!
Now making this script was tricky but worth it. Choosing Batch wasn’t the best choice I could have made, but it does the trick. My script takes the map name as the first parameter, and the profile mode as the second (dev or prod). In prod mode, it compiles with higher VHLT parameters but, more importantly, it removes all the entities that start with _dev from the map file. These entities, when they are not removed (i.e. in dev mode), make the map easier to test and debug by removing certain doors, NPCs, turrets (damn turrets!), and giving me more weapons for instance.
The map file can be generated automatically using HLFix, and all the custom resources the map relies upon are automacillay copied in the build directory thanks to ResGen.
Thanks to this script, I can not only create a clean, redistribuable copy of my map whenever I want to (without fearing to forget files or include obsolete ones since the build folder is cleaned before each run), but I can also test my map using Travis! This means everytime I back up my work online (push it to Github), Travis can run the script and check that all is compiling well. Admittedly I don’t do this very often since it’s kinda useless to test the compilation process on a remote server and I don’t want to spam Travis too much.
And now, thanks to WadMaker, I could even go further and just store the original JPG files (or maybe even XCF files) in the repository and create the WAD on the fly in the script.

All in all, having a script streamline the compilation process makes things really much easier. Everything is included in the folder and I just need to move it to the game folder, or share it, which is really useful when testing regularly with other players. Having a dev mode also solved a problem I had whenever I started mapping. (Forgetting temporary dev entities in the final map, or on the opposite sitting through playing the map in its entirety just to test one room.) And for course, not having to run Hammer to build the map can also be convenient too.
I found that Scrum fit somewhat nicely the mapping process, although I’m not sure it always does since mapping is sometimes an erratic and unpredictible process. Having to test my map regularly was really useful too, first of all by making me find a way to easily make a redistribuable copy of the current version of my map, and also by allowing me to detect problems with my map early, be they gameplay or technical problems. I was thus able to review early the direction I wanted to take with my map and correct technical issues before it was too difficult to change things. This included wpolys too high, the map being too big because of its textures, or a puzzle that was too difficult…

If this script interests anyone, I’ll share it. :) What about you guys, do you also use similar methods or not at all?
Admer4563 months ago2021-06-12 17:54:04 UTC 6 comments
So in my last journal, I talked about a bunch of things. How I'm finishing high school, how I made a game prototype and wrote a 48-page thesis about it etc.

This would be the sequel, "what happened next". I'll keep this one kinda short. In a nutshell:
  • On the 3rd of June, I entered the game development competition, and made 2 new friends cuz' they also made a shooter and I liked their game
Me briefly mentioning my ioquake3 forkMe briefly mentioning my ioquake3 fork
  • On the 4th of June, those 2 friends and I made it to the top 3. I was 1st, they were 2nd, and some other guy was also 2nd cuz' they all had the same points.
Spreading the word about TrenchBroom ;)Spreading the word about TrenchBroom ;)
Teh trailerTeh trailer
  • On the 7th of June, I officially graduated from high school.
I'm gonna sign up for the local IT college. I just have to. I don't like academic stuff, never really liked school, but I can go through 4 more years of it, cuz' without a diploma, hardly anyone's gonna take you seriously here. It's just how it is.

So once that's done, I can initiate

Teh Epik Master Plan IV

I also showed it in the last journal, somewhere in the comments. People who have been here for a long time know what the original was about (my advice: it's awfully embarrassing, don't read unless you're into that stuff). However, the latest revision of this plan roughly predicts how long it'll take for me to form a gamedev studio here. A fairly optimistic estimate is 4 years, assuming that everything goes well and I have a job the whole time. A less optimistic estimate is 10 years, which is still manageable and short enough for me.
User posted image
Essentially, the plan happens in 2 stages: one-offs and saving:
  • "One-offs" are quality-of-life improvements (like hardware upgrades) and other one-time expenses (like a VR headset or electronic components). In this stage, I'd be living with my parents because it's a lot cheaper. Once this stage is done, or a week or two before it's done, I'll most likely move out, so I can be closer to the workplace. :>
  • "Saving" refers to the stage where I'm pretty much saving up money so I can run a game studio for at least 2 years, most likely alone. The budget accounts for the company registration, paid activities needed for the game (e.g. voice acting), an accountant, a lawyer, and other costs. I'd be additionally spending a minimum of 12 000 KM (approx. 7000€) per year per developer, so until I achieve really big profits, that's just not gonna happen.
What I ultimately want to do is just make games & sell them on Steam. So, in my little pockets of free time during college and holidays at work, I could probably work on a single game, so by the time I want to open the studio, I already got most of the game finished. If there's any success, great. If there's major success, even greater.

Having read through Bosnian tax laws, it appears that Bosnia's tax baseline is 10%. So if you make 10 000 KM brutto, you get 9 000. However, taking into account Steam's 30% cut before taxing (AFAIK that's the order in which cuts go), I'd be left with a total of 6 300 KM. Of course, there's more than that to it, like amortisation, paying the lawyer, paying the accountant etc. So to be safe, let's just say 5 500 KM.

I haven't seen any data for the sales of the kinda games I am planning to make, so I can't provide any estimate on that. I'm pretty sure there's a market for half-likes out there though. :]

The plan will go through a couple of more revisions. I haven't taken into account certain types of expenses, accidents/emergency cases and such. So far, it's less of a plan, more like a guideline.

Oh, and don't worry, I'll find some time for HL modding. If anything, I'll keep working on my HL SDK tutorial series.
Dimbeak3 months ago2021-05-23 18:33:30 UTC 9 comments
bought a house and moved into it
cambreaKer4 months ago2021-05-07 11:16:50 UTC 10 comments
Today's my birthday! :combines: :hammer: Got an xbox 360, and yeah i know it's a bit late for a 360 but hey, i like old consoles lol
in other news, my HECU House map turned a year old, like a week ago. might release the map sources for it 'cuz why not :hammer:
VeryCoolMoment4 months ago2021-05-02 14:20:13 UTC 3 comments
Hi Again.
After my last Game Development Journal I have done some stuff relating to Unreal, Unity all of that stuff

What have you done during the time?
I made a game for the Brackeys Game Jam this year and remade it into a full release
But now I'm making a game in Unity and haven't made anything big in Unreal recently

Are you going to make more Unreal Games?
Short Answer: Maybe
I'm Still working on HINDSIGHT 2 but I'm mostly working in Unity (Because i find it easier)

What are you making in Unity
A FPS game (Not much has been made for it) with a actual use system

Stuff I'm Currently working on/helping on
Wall: Source - Programmer
HINDSIGHT 2 - Literally everything because I'm working on it on my own
UNITY FPS (No Name Yet) - Again, Everything
Half-Life War - Beta Tester and Professional Mod Breaker :crowbar:

I'll try to put more Journals up if theres enough to talk about
Meerjel015 months ago2021-04-17 20:23:50 UTC 3 comments
I finally made a ragdoll for gmod. It looks like this.

I made more but this one was the first ragdoll I made. I know no one wants to care about it since I've acted a bit rough to those people here. But I just wanted to say that I did something at last.
Admer4565 months ago2021-04-16 09:47:15 UTC 8 comments
If you don't wanna read through this whole thing, just scroll down until you see "The brick" heading.

Yesterday I had a Bosnian written schoolwork, where I had to write whatever about a chosen topic, whether it's an essay or a short story or whatever.

So, the topic was, "I'm opening a new chapter" and daaaaaaaamn I started thinking about it, inspiring me to write this journal today. Let's roll back the tape a lil bit!
Let's go to... 2017, one of my most memorable years, and the one I'm probably still stuck in.

The end of an era

29th of May 201729th of May 2017
I was right at the end of 9th grade. It was Monday. I think we went to that school a day or two more, before we were finally out of it. I remember being so clueless, yet determined to sign up for an engineering school in Mostar.

Being a kid from a village near Stolac, without ANY prior experience going to a city alone (always went with my parents, but only because they took me with them lol), I couldn't imagine going to the bus alone, and walking the streets alone, and EVERYTHING. It was terrifying to say the least. I grew up in a village without kids, so I had nobody to hang out with. I talked about this years and years ago, so I don't wanna repeat myself. TL;DR been very lonely for years and had absolutely no experience in social interactions, so I was very weird and embarrassing, until 8th grade at least.

Now, my parents wanted me to go to the local general high school, where I'd have all the same classes from elementary school, just in more detail. I didn't like Biology, Geography, Music class (for reasons you probably don't think of), and a couple of others. Chemistry and Physics were fine, but they felt like a chore at times, same goes for History.

And, truth be told, it would've been easier for me in the short run. Familiar place, familiar people, and it's right next to my elementary school, so it ain't any farther. Later on, I realised going to an engineering school in a whole other city was, in fact, the better choice.

New opportunities

Technical Drawing miseries, winter 2017Technical Drawing miseries, winter 2017
At first, I think I had some regrets. Particularly due to Technical Drawing which was insanely difficult to get a good grade in, due to my shaky hands and slightly bent fingers. Electrical Engineering was a pain too, because the teacher was old and very high-standard. Squeezed everything out of you in order to pass. If you got any higher grade, it was because of luck. Nonetheless, I consider myself lucky.

She did make me learn lessons from year 2, in order to improve my grade near the end of year 1. I remember that fairly well. She taught us about trigonometry and alternating currents, which I was lectured in May 2018 or so. When the new teacher came in year 2, he was shocked (no pun intended) that we knew about AC stuff already, at least I did.

And so we enter 2018...

Reaching for the skies

The "workshop" classroom 1The "workshop" classroom 1
That year, I participated in an IT competition, and I won 2nd place. I was still in year 1, so I was among the youngest participants. 1st place was won by a guy from my school, but in year 4. Afterwards, they decided to limit entrants only to students from year 1 and 2. So I could've participated in that next year too, right?

Well yeah, but I didn't. I had something entirely different to chase. As year 1 ended and year 2 began, I got Programming class, participated in a programming competition, won 1st place, yadda yadda. I feel like this is getting pretty long, so I'll just mention some key moments.

At some point, in year 2, I was the guy keeping the class from collapsing in terms of grades. We were doing CorelDraw stuff on IT class, and I helped out basically everyone sitting next to me. 2 guys on the left, 3 guys on the right. I got my own stuff done on time too!

In May 2019, I participated in a gamedev competition, winning 2nd place with my teammate.
I'm the guy in blue, pointing at "idTech 4"I'm the guy in blue, pointing at "idTech 4"
Good old times.

A slight change in trajectory

Year 3 was messed up, cuz' I got Democracy and Human Rights class, which sounded useful until I discovered that it's actually just a class where you recite the teacher's opinions, and memorise the definition of war crimes and different political/administrative organs/layers/institutions. Extremely boring. It's all theory and you have to memorise it word by word. I'm not that type of masochist.

Then COVID came along and prevented (I wouldn't say ruined) our plans for a school trip in year 4, as well as the prom and the graduation event, whatever it's called. I'm honestly glad I won't have any of that. No need to spend a grand on the school trip, no need to spend another on a fancy suit, hell yeah.

In the 2nd half of year 3, we only had online classes. It was easier to cheat, the tests were easier overall. Not that I cheated much. Either way, it wasn't too bad.

That same game development competition happened, but it was online, of course. However, the platform that they used (WebEx) was HORRIBLE for demonstrating your game. If it's online this year again, which is very likely, I'm not gonna participate. Can't complain tho', I won 3rd place and used a part of the prize money to get a microphone and double my RAM. Hell yeah!

Year 4 was interesting, because we got an alternating plan. One week you go to school, physically, the other week you go online. The cycle repeats. It's a huge risk for me since I go by bus, and about 1 in 10 passengers don't wear a mask. Oh well. :/

The brick

So, in year 4, we have to write a graduation thesis. We choose a topic and write about it, whether it's documentation of a project, or a research paper.

Since I was working on a game and an engine, I decided to write about the process of game development. I completed it recently, having written 48 pages within 3 or 4 days.
User posted image
I wrote the cover page in March.
"GRADUATION WORK - Video game design and development - Mostar, April 2021"

And THEN it hit me like a brick to the forehead. ADMER, YOU ARE ABOUT TO FINISH HIGH SCHOOL!
Believe me or not, I'd never thought about it until that moment. Has it really been 4 years since I finished elementary school? This is insane!

With that, I'm about to end this chapter. It's been super fun.

Opening a new chapter

This new chapter is gonna be very exciting as I, yet again, have a major choice to make, and a LOT of obstacles potentially. When I finished elementary school in 2017, I had to choose between the local gymnasium and the engineering school. It was a simple one.

Now I got some rather interesting choices. Once I finish high school, which is in about 2 weeks, I can do one of the following:
  • go to college
  • look for a job
  • rest for a year and then go to college
  • go to the army
  • work in the village
Realistically, the last 2 ain't happening, maaaybe the 2nd one either. Nonetheless, I'll try applying for a job at a couple of software companies here, because I believe I do have what it takes to enter. Then I'll go up from there. There are a couple of gamedev positions, so we'll see.

And if that doesn't work, I'll just go to college, no big deal. Ultimately, my goal is to register a company one day and sell games, which will need quite a bit of money to get started, which is why I want to go with a job first.

A couple of years ago, I used to imagine life in Germany, far away from my parents, working for some game company. Meh. I don't need that to live the way I want. Now I wanna stay with my parents cuz' it's cheaper and I'd save up a lot more money, and I'm definitely not moving out of this country.

We'll see what happens.
Striker5 months ago2021-04-15 21:55:02 UTC 7 comments
Riddle me this
A decade ago to time I'd laugh,
it was nickel and a dime stuff.
Today, it's probably worth a nickel,
and my mind less fickle.
I haven't done much for myself or my projects this year. I wanted to go snowboarding more to improve my techniques but March was totally interrupted by me catching Covid19 - and it was surprisingly rough, with night tremors and fever, lack of smell, muscle pain etc. I went once more last week because, against all odds, there is still a lot of snow at high altitudes. I am a bit frustrated because, this being my 2nd season all-time, I believed last year I could improve enough to be confident to go to a bigger resort somewhere in Austria in 2022. Now I'm not sure that'll happen. But I'm investigating a summer alternative that looks like has good transferable skills: mountain-boarding. The problem is that... this would really hurt if you fell anywhere where there isn't grass and soft soil. I can imagine the bruises on asphalt.

I've been trying (well, tbh, a friend of mine keeps pushing me) to improve my guitar skills. I'm expecting a small amp from thomann in a few days (a Joyo Meteor) and an effects pedal. I hope that will boost the fun of learning.

Recently an order of 7 books arrived from UK. I was really excited and couldn't wait to get my hands on them, but knowing myself, this feeling will wear off quickly as I need to force myself implement a discipline of reading and applying knowledge from them regularly. They're mostly technical books.
Hands-On Machine LearningHands-On Machine Learning
Growing Gourmet and Medicinal MushroomsGrowing Gourmet and Medicinal Mushrooms
One of them is Hands-On Machine Learning with Scikit-Learn, Keras & TensorFlow. I've had my eyes on this since the beginning of last year. I could get it digitally, but I thought that this is the kind of stuff you need to really get your nose into (also literally, for some reason I love smelling books :nuts: ). I'm not that hyped about machine learning anymore, as I was a few years ago, but I'd like to understand it better and not break my neck scrolling horizontally through a ton of resources on the interwebs. I hope this will help me.

Another one is Growing Gourmet and Medicinal Mushrooms. I've watched a JRE podcast with Paul Stamets after seeing randomly a presentation of his. Don't remember how I stumbled upon the guy, but I had some interest for some time in Lion's Mane and recently started drinking mushroom coffee. Yeah it isn't magical or anything, if it has any effects it's very subtle. But anyway, the guy is really interesting and I just absolutely love to hear him talk. He's knowledgeable and, surprisingly, mycology seems to be quite interesting (mushrooms form seemingly intelligent networks). I will try to grow later this year some Lion's Mane at home, and if I succeed maybe other mushrooms as well (legal ones, haha :P, I know what you're thinking).

Speaking of coffee, at some point during winter I watched a lot of videos about making coffee, manual espresso machines etc.
(I reccommend James Hoffmann's YC).
So at some point I decided to buy a coffee syphon to impress my fellow office colleagues. It was the most expensive office impression as of yet. Still, this thing is quite interesting to watch, but I almost never use it as it takes too much time. It's more of a thing to put to work in a social setting, for a coffee ritual etc.
Coffee Syphon - brewing coffee Heisenberg styleCoffee Syphon - brewing coffee Heisenberg style
Hope you'll have an interesting year guys and gals!
P.S. From my timezone's point of view, I should've posted this yesterday (an hour ago) :D.
UrbaNebula5 months ago2021-04-11 17:19:12 UTC 18 comments
Yeah, I guess I kinda work for 3DRealms now?

Still very much early days but yeah. I was approached by the Vice President of Slipgate Ironworks/3DRealms and offered a level designer position on their unannounced FPS. Had a quick interview with the lead devs and... yeah, a week later was told I was in. Waiting on my first tasks now.

I'm also working as a level designer on Core Decay, which I can talk about a little at least because it was announced already.
Been working on that since last weekend and getting some good feedback from the project lead...

It's all a bit surreal.
VeryCoolMoment6 months ago2021-03-18 16:05:38 UTC 10 comments
Welp Today is my birthday and i got a new cool keyboard a Apex 7 from Steelseries and its pretty loud but better than my old apex 3 :)