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We couldn't just let Valve's 25th Anniversary updates for Half-Life go without a TWHL-style celebration!

So we're announcing the Half-Life 25th Anniversary: Vanilla HLDM Competition - make an all-new vanilla Half-Life deathmatch map!
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Half-Life 25th Anniversary: Vanilla HLDM Competition

Simple: make an all-new deathmatch map for Half-Life and keep it "vanilla" to stay in the style of the game's standard maps.

Deadline: January 17th, 2024.

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Today's featured tutorial:
Tutorial: Scripting with sequence files

Active Competitions See all

Half-Life 25th Anniversary: Vanilla HLDM

Full Map • Judged (each engine separate)

Judging in Progress

Results coming soon!

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From the Forums See all

Names are for unlosers4 hours ago2024-02-22 15:05:18 UTC 4 replies
Put a trigger close to the zombie instead of trying to have it when taking damage. I'm guessing it's because no interruptions disables taking damage, and the zombie didn't realise it was even supposed...
Just go into source and put it there or jsut put it into general
Tarek12 hours ago2024-02-22 07:08:47 UTC 2 replies
Well, source 1 and goldsrc tutorials are there too, and I dont wanna keep switching sites, just if I want to see different tutorials, and I have looked on there and habent understood a single thing, I...
Peterpers17 hours ago2024-02-22 02:05:15 UTC 7 replies
I believe that this should be sufficient to solve the problem. The logic_auto entity has an output called "OnMapTransition" that may be used to cause an entity to be triggered each time the map is sho...
Erty2 days ago2024-02-20 14:10:55 UTC 1 reply
Hi and welcome!

First of all it sounds like you're using very old compile tools (as it doesn't automatically add CLIP to the sky), I highly recommending switching to [[Tools and Resources#Compile_T...

Poll See all

Posted 3 years ago2020-10-02 12:11:18 UTC • Voting closed • 22 comments
What's your favourite season of the year?
  • Winter: 35% (18 votes)
  • Summer: 29% (15 votes)
  • Spring: 18% (9 votes)
  • Autumn: 18% (9 votes)