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Judging is complete and here are the results for the Make Black Mesa Come Alive Competition that recently closed!

Congratulation to the winners, and thank you to all entrants! Some great maps were created for this competition! Go play 'em!

See the full results here.
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First Place: First Day at Black Mesa by EljanoCZE

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Vlatitude: Advanced Doors Tutorial

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From the Forums See all

jamie1 day ago2025-01-16 20:41:34 UTC 2 replies
I tried something similar some time ago, might want to take a look at [https://twhl.info/journal/view/9296|my post].
I don't think monster_apache respects the TriggerX attributes.

One way I can think of is having trigger_multiple entities along the path of the osprey, with both "monsters"and "no clients" flag che...
FreeSlave3 days ago2025-01-14 18:34:33 UTC 57 replies
New update https://github.com/FreeSlave/halflife-featureful/releases/tag/featureful-2025-01-14

Major changes:

- Added corpse_player_collision_fix feature to fight the nasty Half-Life engine bu...
The long jump module is not a weapon, it's an item, that's two different things and you are mixing them up.

Just look at the long jump item code, check how it's given to the player and you can basi...
Without custom code, the only way to interrupt a scripted sequence is light or heavy damage assuming the "Override AI" spawnflag is not ticked (or aiscripted_sequence is used) and the monster detect...

Poll See all

Posted 3 weeks ago2024-12-25 01:49:15 UTC • Voting now! • 15 comments
Will Valve announce or release a new HL game in 2025?
  • No: 54% (22 votes)
  • Yes: 46% (19 votes)