Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Say hello to Jongmeister, our newest member!


Site Stuff






Feeling Blue

What's your favourite shade of blue?














24 mins


26 mins


1 hours


1 hours


1 hours


2 hours


2 hours



A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Museum Lockdown

Map Vault > Completed Maps

map screenshot

star star star star star
(4 votes)

[More Screenshots]


By satchmo (See more)
22nd October, 2004

422.13KB - BSP

Last edited: 25th October, 2004


This is a single-player map. The strategically positioned grunts will make you fight for your life, but there is some puzzle-solving involved. So if it's not your style of gameplay, don't accept the mission.

The scenario is that you are trapped inside a museum in Paris after all the artworks have been stolen. The armed guards are convinced that you are among the theives. The security system of the museum has been activated.

Your mission is to deactivate the security system and find an exit. For a new player with a quick wit, this mission should take about fifteen minutes to finish.


avatar RabidMonkey says: 22nd October 2004, 05:28 AM
I'll take it for a play tomorrow, I've gotta get to bed.

Looks excellent from the screenshot, a great improvement from the original, from what I can tell. Further comments to follow.
avatar satchmo says: 22nd October 2004, 09:16 AM
I am much indebted to Captain P for his generous contribution of ideas and mapping tips. Without his help, this map would be in much poorer quality.
avatar satchmo says: 22nd October 2004, 13:50 PM
You've reached the end when you exit the musuem, and then everything fades to black.

It's not too long. When I played it, it usually takes me less than five minutes to complete. But of course, I know all the secrets and locations of the grunts.

I would estimate that it should take less than fifteen minutes to go through for a new player.
avatar Anonymous says: 22nd October 2004, 17:38 PM
+ some nice architecture
+ fun gameplay
+ good use of puzzles :)
+ nice hint with the grunt and the red light
- too short (was fun while it lasted though)
- no victory music at the end :)
- could use more detail imo

good job
avatar davideo59 says: 22nd October 2004, 23:07 PM
lol u should only put real -'s because when I fist saw that it made it look like a bad map.
avatar davideo59 says: 22nd October 2004, 23:35 PM
Some very nice architecture indeed! If it would have been too much bigger the rspeeds would have probably killed it lol.It was great, I thought it was very nicely detailed, but come have some more "museum" touches.
OK, this is going to sound really stupid, but I went around in those 3 rooms forever (start, main, and under the bar things) and couldn't find the exit/fadeout. I even noclipped to find it (to prove how much of an idiot I was) and still didn't find it. Make these things more ovbious!
avatar ZombieLoffe says: 23rd October 2004, 11:23 AM
I must say I loved this map - pure fun.

Pros 'n cons:
+ VG architecture, quite surprisingly
+ Grunt action at its BEST!
+ Monster placement
+ Some puzzling envolved (not much though)

- Confusing puzzles - Ie, you hear Beedonk, but you have no idea what that button just did :
- Texturing - it's quite ugly and can be improved in most of the places.
- just a little too short

A _strong_ 4/5 asterisks for you sir! Keep it up!
avatar Seventh-Monkey says: 24th October 2004, 06:13 AM
Was very fun. Not-at-all-bad architecture on the whole but some dodgy bits. Tht texturing and lighting were a little crude (did you run rad with a very high -chop value?) though.

Not that puzzl-y in my opinion, but four for the fun :)
avatar satchmo says: 24th October 2004, 23:08 PM
I am back from my weekend vacation. I've read your comments, and I modified the gameplay slightly according to your suggestions.

There is a hint to the location of the exit now. And there is a kick at the end that was lacking before.

Hope you like the new version.
avatar RabidMonkey says: 25th October 2004, 01:42 AM
I like :)

It's challenging at parts, but for the most part, fun. I love the little harder-to-find areas with batteries and stuff in them, and like the new texturing and lighting.
avatar Sajo says: 9th November 2004, 16:23 PM
too short..BUT awesome architecture
avatar rowleybob says: 18th April 2005, 02:15 AM
+Beautiful, very distinctive architecture
-little things missing mirrors in bathroom, other little nit-picky stuff.

Overall, Amazing...
avatar Archie says: 18th August 2005, 17:23 PM
rofl, i kept looking at a nice bit of architecture instead of watching what that darned grunt was doing and dying :P
avatar satchmo says: 18th August 2005, 19:44 PM
Grab the gun and shoot the grunt first. You'll have plenty of time to browse the architecture later when they're all dead.
avatar BrattyLord says: 23rd November 2005, 22:45 PM
I liked it!

So... All the artwork is stolen so you don't have to map it?
avatar satchmo says: 25th November 2005, 19:47 PM
Yeah, isn't that so convenient.

I spent quite a bit of time coming up with interesting architecture already. I can't be an artist/sculpture also. Nevertheless, I thought those modern sculptures in the back rooms are quite pretty.
avatar JeffMOD says: star star star star 27th March 2009, 19:42 PM
I remember playing this before I made my account. It was really good for a first release, the architecure was good, the grunts were challenging... I had a bit of trouble finishing it, but still... 4/5.
(I doubt you'll edit the map ever again, but thought I'd put my 2 cents in)
avatar satchmo says: 30th March 2009, 01:00 AM
Thanks! It's good to know that people are still playing these old maps.
avatar TJB says: 7th September 2012, 21:59 PM
I think I had seen this map a few times but had never played it, so I did today.
I liked it, although that first grunt was a bit tricky.
I'm not much of a reviewer so I will leave it at that.
avatar satchmo says: 8th September 2012, 04:12 AM
Wow, a real blast from the past.

I made this map before I was married.
You must be logged in to comment.