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Rimrook Resort

Map Vault > Completed Maps

map screenshot

star star star star star
(5 votes)

[More Screenshots]

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By Rimrook (See more)
18th April, 2005

Counter-Strike
1.71MB - RMF, BSP
2675 views
691 downloads
11 comments

Last edited: Never

download

A belated submission, but it's here!
This is my resort map in final. The wad file and rmf is included incase anyone wants to mess it up.

~Enjoy

Comments

avatar Archie says: 19th April 2005, 04:16 AM
*shudders at the thought of how long it took to compile
avatar Strider says: 19th April 2005, 04:44 AM
youll be surprised how short you can make compiles by using excessive null textures
avatar rowleybob says: 19th April 2005, 14:11 PM
You can also make the whole thing a func_wall, just for the purpose of a quick compile. Because of the way my compo 13 submission worked, I had to make the enitre background a func_wall. It was fairly huge, and complex, but only took about 9 seconds to compile!
avatar rowleybob says: 19th April 2005, 14:26 PM
+VM and layout are boss
+Waterfalls look beautiful
-When you exit the waterfall area by the window-like 45? angles, there should be some clipping, unless there is a reason to be down there in no-mans land i'm not aware of.
-A little too dark IMO.
-There is no whiskey or wine anywhere at this resort.
-There are no front desk squires or resort toadies anywhere on this map who I can bitch to about the bad customer service...<sorry, my caffiene buzz is peaking>

Nice job overall!
+1000pts
avatar Kasperg says: 19th April 2005, 17:43 PM
Great, the final lighting and background look much better than the beta. Nice effects and ambience and very interesting architectural areas.
Some minor tweaks for future maps (I hope you wont give up mapping because of college): try to keep all textures with the same X and Y proportions at all times (building with the grid helps)
Dont use the same texture on the floor and a wall if they are together :'(
Great map(s) Rimrook
avatar M_gargantua says: 20th April 2005, 00:39 AM
rowley, you should be hit. that just creates a huge leak so that vis and rad don't run. but ill save that for another time.

Great job Rimrook, it so sad to see you leaveing, came back and outdo the insignificants sometime in the future.
avatar Rimrook says: 20th April 2005, 00:45 AM
meh, nobody is perfect. thanks for the feedback.
I might not get around to updating this, that's why there's a wad and an rmf in the zip. So if something doesn't work right or could use some tweaking, go right ahead and do it :)
avatar Strider says: 20th April 2005, 01:33 AM
your going to college eh? you can still visit TWHL sometimes but?
avatar rowleybob says: 20th April 2005, 04:12 AM
M_gargantua: My method does not create a 'huge leak,' but this is not the place for this discussion. I will email the method.
avatar ME says: 20th April 2005, 15:39 PM
i liked it! like crazed said: Excellent!!!!!!!!!!!!
avatar blackdragon1157 says: star star star star star 11th July 2006, 11:44 AM
GREAT!!! I fell off the map more than a couple of times though, so I got to see most the map several times.
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