Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Welcome, Hadi, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

12

Cobalt

25

Turquoise

7

Cyan

9

Royal

5

Teal

3

Onliners

8 mins

Penguinboy

8 mins

Jessie

9 mins

potatis_invalid

16 mins

rufee

24 mins

Kurosaki Ichigo

26 mins

Admer456

28 mins

Shepard62700FR

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Alien Warp-in Effect

Map Vault > Example Maps

map screenshot

Ratings Disabled

[More Screenshots]

Avatar

By The Mad Carrot (See more)
23rd June, 2005

Half-Life
5.38KB - RMF
3057 views
947 downloads
10 comments

Last edited: 4th January, 2013

download

This is the alien warp-in effect we've seen so much in Half-Life, it's official expansion packs and of course many mods as well.

In the zip file you'll find a rmf file that you can compile to see the effect in-game. You will also find a prefab library file (.ol) that you can place in your prefabs directory within your Hammer directory. This library contains 20 alien warp-in presets that you can instantly place in your maps. This will save you the tedious work of renaming all the entities if you want to have more than one warp-in effect in your map. They all spawn an alien slave/vortigaunt by default so that's something you'll need to change if you want to spawn a different monster.
Other than that, all you need to do is trigger one entity to get the effect going. Just look at the rmf file to see which one you'll need to trigger.

11th March, 2012 - New and improved alien warp-in effect released
4th January, 2013 - Fixed dumb typo.

Comments

avatar Elon Yariv says: 23rd June 2005, 15:35 PM
Thanks! A few little changes like light and a diffrent sprite and it will be exactly as I wanted it!!(So I'm going to change that a bit,okey)
avatar Habboi says: 23rd June 2005, 17:20 PM
Heh too bad I don't map for HL1 anymore as I have always wanted to make one of those...Never did got the hang of it!
avatar Elon Yariv says: 23rd June 2005, 21:16 PM
Man it's even easier then I thought you don't nead an end to the beams!!!
avatar SpaG says: 24th June 2005, 06:28 AM
Many thanks Muzzle i allways wanted to know how this is done :)
avatar Mercenary says: 24th June 2005, 22:32 PM
yay, thx :)
avatar Sajo says: 27th June 2005, 06:05 AM
Wicked!And I was trying to place info_targets all over the place!thx,for saving my life.! ;)
avatar Madcow says: 1st July 2005, 07:16 AM
So, if there is no beam targets, then, the beams can go anywhere? right? :S
avatar HeAdCrAb KILLA says: 12th July 2005, 23:29 PM
Sick, I always wanted to feature this in my maps but could never figure out how it was done. It's actually a lot simpler than I thought!
avatar Elon Yariv says: 23rd July 2005, 16:33 PM
But not everybody has spirit you know!
avatar HeAdCrAb KILLA says: 23rd July 2005, 23:31 PM
This also comes prefabricated with the SVEN Co-op FDG!
You must be logged in to comment.