Check out Floating Island competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Say hello to milburn, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Onliners

4 mins

Alberto309

7 mins

Kurosaki Ichigo

21 mins

Stojke

24 mins

Dimbeak

33 mins

COOBORKY?[kzna]

37 mins

Jessie

1 hours

Penguinboy

Affliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

"THE ARENA" - ROOM 1

Map Vault > Completed Maps

map screenshot

star star star star star
(9 votes)

[More Screenshots]

Avatar

By alexb911 (See more)
19th November, 2005

Half-Life
377.67KB - BSP
2570 views
587 downloads
29 comments

Last edited: 20th November, 2005

download

This map is to be the first of hopefully many 'puzzle maps,' as they seem to be quite successful. Each 'room' will contain about 6 challenges, as does this one. I hope everyone enjoys it!!

Please PM me with any ideas for later puzzles, I am hoping for about 6-10 maps in all, and don't want to run out of good ideas! You will of course earn you name in the readme and credits.

Thanks for looking / downloading / complaining,

Alex.

Comments

avatar Strider says: 20th November 2005, 06:53 AM
need ourhouse.wad
avatar alexb911 says: 20th November 2005, 07:00 AM
sorry, fixed!
avatar Darth Duvet says: star star star star 20th November 2005, 09:27 AM
not bad. By the way the lasers don't hurt you, you might want to fix that. Maybe a shooting challenge?
avatar Strider says: 20th November 2005, 09:51 AM
you can skip the hammer bit and just jump on the poles holding them. Next few might need a bit of work
avatar alexb911 says: 20th November 2005, 09:55 AM
@darth duvet: thats the whole idea! trick people into thinking that they hurt (although one hurts!!!)

@strider: cheers! I just put a clip brush over them!
avatar Archie says: 20th November 2005, 12:09 PM
I love all the indiana jones references.. even if they were accidental :P

the lasers are just stupid though. make them hurt.

The spinny-thingies were great.. so difficult until you figure out a tactic.

Hammers were.. meh.. nothing new.. and the ice was annoying because it took so long to be eaten.
avatar FresheD says: star star star 20th November 2005, 12:12 PM
The first 'puzzle' SUCKED! I had to noclip ffs..



The second 'puzzle' was cool



The third 'puzzle' was boring



The 4th 'puzzle' was cool.



The 5th 'puzzle' was stupid



The 6th 'puzzle' sucked.
<br>
<br>
3*
avatar Archie says: 20th November 2005, 12:13 PM
why did u have to noclip? i didnt noclip once
avatar alexb911 says: 20th November 2005, 12:34 PM
noclip the first puzzle? FresheD... I am ashamed!!
avatar The Mighty Atom says: 20th November 2005, 13:11 PM
Yay, i made it without using noclip! ^^
avatar FresheD says: 21st November 2005, 11:05 AM
I couldn't jump from the last crate to puzzle 2 ffs..
It was to high..

Meh, I rarely play half-life and If I do, I don't do jumping courses ^^

AOE 3 ftw..
avatar Boxtop17 says: star star star 24th November 2005, 03:09 AM
It was okay. I get easily frusterated so it took me several tries to do the first, second, and fourth puzzles. Personally I found the Barnacle Maze the easiest because I was able to slide around slowly.

On the "Leap of Faith" I actually thought I had to jump all that distance. =D
avatar Daubster says: star star star star 24th November 2005, 13:19 PM
I really liked it.
Puzzle1 wasn't hard, took me bout 3respawns to get it right.
Puzzle2 was the hardest. although you could easily cheat it, by jumping on the metal support for the hammers, or by walking on the very edge of the catwalk. I didn't manage to do it in any other way.. Took me bout 6-8 respawns.
Puzzle3 was really easy. Took me only 1 respawn :D
Puzzle4 was ok, took me bout 3 respawns to do it right.
The lazer puzzle could have been quite hard, imo. But the lazers didn't hurt me, so it was useless.
And the leap of faith was really an interesting idea.

Great work! I'm lookin forward to more arenas! :D
avatar Darth Duvet says: 11th December 2005, 16:24 PM
****

Puzzle 1: Hard at first, but easy when you know how to do it
Puzzle 2: You can skip it in about three different ways, but again easy when you know how
Puzzle 3: My personal favourite, although it can be done in under 5 seconds... (or be completely) skipped
Puzzle 4: Made me feel ill, and why bother putting invisible pillars in the middle?
'Puzzle' 5: Pointless... Next
Puzzle 6: Idea good, done badly, doesn't work like the movie.

Overall some good and bad ideas. Try using a clip brush more on railings cause i could skip puzzles 2,3,4 by jumping them. I can complete the game in under 30 seconds this way... can anyone beat that?
avatar alexb911 says: 12th December 2005, 12:58 PM
i did use a clip brush you idiot! also, you've already rated. oh... and 'i can complete the game in under 30 seconds this way.' who cares?
avatar Archie says: star star star star star 18th December 2005, 12:56 PM
I instantly lit up to this map, since it reminded me of my own '5 ways to die' map and it really was what made me download it in the first place. I love trap maps.



Lighting (-/+) The lighting was fine. It wasn;t bad and it wasn't excellent.. I didn't notice it which is probably a good thing. It means it isn't too dark, it isn't too bright and its definately not bright pink iwth yellow spots. It suited the factory/mechanical theme that your map eminates.



Architecture (+) The architecture was a little bit blocky but for the most-part was good. it could have used some pipes or something scaling the wall just for a background thing to make the map feel like it has a purpose other than squishing you but yeah.. t'was fine.



Layout (+) The layout suited the style of map. Small path/corridoor into wide space with traps.. its the style for a trap map and you pulled it off well.



Gameplay (+) I want to give this 2 pluses but honestly, i think you could have done better with some of the traps... and most of them were very fun, don't get me wrong.. it WAS a fun map but also, some of them were really really frustrating. The very first one with the crates in the water. I think it should have been left until near the end as its one of the hardest and the barnacle on ice one should have a lower roof as its boring waiting to die ^_^ so, those points let it down a bit.



Overall (+) Overall, it's very fun, and i don't know if you were influenced by it or not, but i saw a few Indiana Jones references :D

Good work. Make the sequel!
<br>
<br>
5*
avatar Elon Yariv says: 18th December 2005, 13:52 PM
I'm going to test it soon...
avatar Elon Yariv says: 18th December 2005, 14:11 PM
Arrgh, I refuse to play this level till you'll add autosaves between each part! :x It's really annoying when you have to do it all over when you die at one of the stages.
avatar Archie says: 18th December 2005, 17:05 PM
...quicksave...
avatar Elon Yariv says: 19th December 2005, 13:48 PM
Fine! :x Still I think it's stupid...
avatar Elon Yariv says: 19th December 2005, 16:39 PM
- Artitecture was bad! The room is a bit blocky. Try adding detail, using smaller walls and textures to the walls to break that feeling. In the second room it was better for the walls weren't so big and the hammer's beam broke that feeling too.

- Texturing was bland...really bland. You only used few textures and you usally used only texture one per wall.

- Lightning was boring. You only used one kind of lightning all the way



Room 1:



+ Gameplay was quite fun. I liked jumping from each crate to crate while avoiding the water that makes you sufficate if you touch them.(at list change that damage type :P)



Room 2:



- Gameplay was horrible!!! I thought I needed to run and stop at some suffisticated times. But there is a time when all the hammer raise then you can run through it all.(if you jump at the end)



Room 3:



+ The game play was neat! I really liked trying to slide in a way the barrnicles wont eat me and then I'll bump in the rail and slide backwards. Reminds me of poll.



Room 4:

- It made me dizzy. couldn't concitrate...WHICH WASN'T FUN!!!



Room 5:



- The gameplay was boring! The lazers didn't hurt me so I just passed it.



Room 6:



- It was also boring. I just jumped forward two times and thats all!
<br>
<br>
5*
avatar Elon Yariv says: star star star 19th December 2005, 16:44 PM
Oh rating! Since this map isn't about the artitecture and all these thing so I'll rate it MOSTLY on the gameplay! 1 nice,1 really good room and one with better artitecture against 4 boring rooms and with quite bad artitecture gives you:
avatar rowleybob says: star star star star star 20th December 2005, 07:59 AM
This map was so awsome, I crapped my pants! Why are you morons talking about lighting and crap. the whole point of this map was navigating the traps--which all 'looked' really nice btw lol.



The first one took me the longest. I recognized the pattern fairly quickly, but kept over/under jumping. This one took me like 15 minutes and was beautifully done imo. Did you have a method to create a navigable route, or did you use trial and error? I can't think of any way to improve this one except maybe space the boxes farther apart perhaps, and widen the start portal--Unless you did that purposely to encourage the wrong path.



The second seemed the hardest at first, but turned out to be the second easiest. Well, easiest if walking on the edge of the hammers was the primary solution. Was it possible to walk through the middle and not get pwned?



The third was nice and simualted ice pretty well. Funny too if you hit the railing you'd bounce into those damn monsters. This trap took me the second longest to complete.



The fourth made me almost puke, but was pretty easy. Which wasn't a bad thing imo. If you make them too hard, most people will noclip. I just jumped from the first to the 3rd merry-go-round, vomited, and jumped on the ledge :) They were nicely constructed too btw!



The fifth was arguably too easy, but a nice way to end it imo. End it on a light note, and who really cares, because your resident evil laser beams pwned all.



5 stars for gameplay/trap contstruction. I didn't really notice anything else.



Great Job, and another smart, inventive map by alexb911! The readme was most funny btw too :P



quote: The first 'puzzle' SUCKED! I had to noclip ffs..

I guess it sucked because you're a fucking moron, tool. 3 stars my fucking ass... 3 stars for your mom, maybe.
<br>
<br>
5*
avatar Elon Yariv says: 20th December 2005, 11:45 AM
You forgot the last room rowleybob... the leap of death!
avatar alexb911 says: 20th December 2005, 15:20 PM
thanks... ill do an update over the christmas hols! cheers for the feedback
avatar Spooky says: star star star star 20th December 2005, 16:05 PM
Okay, here's my review of each trap:



1: It was easy, but I found it a bit hard to jump off of the last box.

2: This one was hard at first, but after a couple tries I managed to get it.

3: Nice ;) this one was fairly hard to complete.

4: By far the hardest, I kept getting to the second and then falling off.. I got stuck in the centre several times also.

5: Nice laser beams... but they didn't hurt the player :/

6: I still don't know how the hell i'm supposed to complete this.



This gets a 4 from me.
<br>
<br>
5*.. kurz & knapp :)
avatar rowleybob says: 20th December 2005, 19:50 PM
@Elon: Yeah, I sort of combined the last two, since they were both easy enough to not be considered traps. I didn't realize I did it until I noticed everyone had 6 and I had only 5 trap reviews--If only there was edit for the MV!

Thanks for clarifying that for everyone.
avatar splatzone says: star star star star star 6th August 2006, 14:49 PM
I really enjoyed this. Please make another! The second puzzle was easy: when the first hammer comes down run against it. If you keep running forward you'll make it. It was somewhat an anti-climax. I was expecting a bit more than just a huge jump. 5 stars none the less
avatar Archie says: 13th January 2007, 23:50 PM
i swear if room 2 isn't released soon i'm gonna explode
You must be logged in to comment.