Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Say hello to Henry00, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

21

Cobalt

37

Turquoise

11

Cyan

17

Royal

11

Teal

3

Onliners

3 mins

potatis_invalid

7 mins

Dimbeak

24 mins

Tetsu0

2 hours

Jessie

2 hours

Penguinboy

3 hours

Windawz

4 hours

_Vissova_

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Gaussfobia

Map Vault > Completed Maps

map screenshot

star star star star star
(1 votes)

[More Screenshots]

Avatar

By MaMuS (See more)
4th June, 2006

Half-Life: Deathmatch
Hosted Externally - BSP
1940 views
629 downloads
4 comments

Last edited: 23rd December, 2007

download

A Death Match map where the player's start all in one point of the map:
http://www.labs.brlogic.com/maps/gaussfobia/gauss
fobia_18.jpg

The map is imaginary divided in two parts, the low and the high.
The high part is the best one, where you can find the two gauss and crossbow's.
The low part has some weapons like rocket's, shotguns, grenades, tripmines... and, is where the player's respwans.

After all, who aquire an gauss will have the best locomotion trough the map, because it's has an extreme deformed terrain, with cliff's and mountais.
Ex:
http://www.labs.leveldesign.com.br/mapas/half-lif
e/hldm/gaussfobia/screenshots/gaussfobia_01.jpg


http://www.labs.leveldesign.com.br/mapas/half-lif
e/hldm/gaussfobia/screenshots/gaussfobia_16.jpg


http://www.labs.leveldesign.com.br/mapas/half-lif
e/hldm/gaussfobia/screenshots/gaussfobia_05.jpg


That's it. This is a Medium map, with some more surprises.
More Screen's:
http://www.labs.leveldesign.com.br/mapas/half-lif
e/hldm/gaussfobia/screenshots/
Overview:
http://www.labs.leveldesign.com.br/mapas/half-lif
e/hldm/gaussfobia/screenshots/overview.jpg

Comments

avatar Rimrook says: star star star star 5th June 2006, 02:19 AM
i love the setting in theis map. the hot and cool thing is really neat, and the lighting couldn't be better. Well textured and designed.

But i kept getting stuck on the rocks quite often. clip brush some to simplify them.

Overall, a very nice map. 4 stars from meh.
avatar rowleybob says: 7th June 2006, 03:39 AM
Very neat stuff.

I like how you blended the sky with the terrain, and although it has some issues--water doesn't look too "watery", and you can see the lava underneath--, it's still very nice.

Terrain is excellent. Varying it with foliage and small props was a nice touch too. Texturing is ok at best though...that redstone became very painful to eyes after a while, and looked unnaturally red--were the rocks textlights, was the lava light bleeding through, or was i just the texture?

Different ambients for different parts of the map was nice, as well the "deathcry" you hear when you fall off the cliff :)!

Lava area was great and nice ambients there too, though I would vary the textues a little there too to make it a little more interesting--add some black textured stalactites perhaps, add some crystals...somethign to break it up a little. Lava flows looked great!

I have to go negative on the layout too. I walked around for a long time, with still no really good idea of the place. I would try to simplify it a bit.

I liked the volumetric light in the upper cave...very nice effect!

And finally, excellent original theme for HLDM, nicely pulled off I would say.

Good Work!
avatar MaMuS says: 14th June 2006, 20:41 PM
Oh great.. my host is suspended...

"But i kept getting stuck on the rocks quite often. clip brush some to simplify them."
I think that those clipping problems are not so bad.. When the map was in development I was having some problems with that.. but now I'm accustomed.

"I like how you blended the sky with the terrain, and although it has some issues--water doesn't look too "watery", and you can see the lava underneath--, it's still very nice"
Yes.. the water is very crappy, I'm tryng to do something better in my next map, but that is it for now.:P

"Terrain is excellent. Varying it with foliage and small props was a nice touch too. Texturing is ok at best though...that redstone became very painful to eyes after a while, and looked unnaturally red--were the rocks textlights, was the lava light bleeding through, or was i just the texture?"
About the rock textures.. this was the effect's that I just wanted to add, a strong sun light, but yes, it could be less orange.

"Lava area was great and nice ambients there too, though I would vary the textues a little there too to make it a little more interesting--add some black textured stalactites perhaps, add some crystals...somethign to break it up a little. Lava flows looked great!"
Yea.. the lava part was implemented at the end of the project and it is a little "raw" I would say.. I wanted to do something bigger, but there were no space (I would need to put it deeper to get some space). That come's just like a suvenier :P

Is anybody hoping to play this on a server?
avatar [USMCc]Vanguard says: 5th November 2011, 18:05 PM
http://www.gamefront.com/files/5543273
You must be logged in to comment.