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Space Shuttle Discovery Launch

Map Vault > Unfinished Stuff

map screenshot

Ratings Disabled

[More Screenshots]

Avatar

By The Mad Carrot (See more)
31st January, 2007

Half-Life
Hosted Externally - BSP
3182 views
861 downloads
28 comments

Last edited: 19th May, 2007

download

Space Shuttle Discovery (Mission STS-121) is ready for launch at Launch Complex 39 B at John F. Kennedy Space Center, Florida, USA.

T- 00h 01m 00s and counting...

How to install:
Open the zip and extract the sts_121 folder plus the four dll files (This mod uses the latest version of Spirit, these dll file are very important!) into your Half-Life root folder. The four dll files MUST be placed in the Half-Life root folder for this mod to function. The files sw.dll and hw.dll may allready be there, so back these up before you install.

This mod is horribly unfinished and i temporary put development on hold due to bugs in Spirit's entities.

Bugs: On slow computers, the sound may get out of sync with the ingame sequences.

Comments

avatar Habboi says: 31st January 2007, 11:05 AM
Haha I haven't seen this done before.
Reminds me of the Goldeneye rocket sequence for some reason.
avatar Caboose says: 31st January 2007, 11:09 AM
Your dll's are borked.
avatar The Mad Carrot says: 31st January 2007, 11:25 AM
Not for Habboi it seems... Geuss you installed it the wrong way.
avatar F0ld says: 31st January 2007, 11:33 AM
no smoke ? ;o
avatar The Mad Carrot says: 31st January 2007, 12:27 PM
No. I planned to add smoke when i get the everything else to work.
avatar rowleybob says: 31st January 2007, 12:51 PM
so we don't run this in the spirit mod folder?
avatar rowleybob says: 31st January 2007, 12:56 PM
http://rowleybob.googlepages.com/muzzerror0000.jp
g

Don't you know already Habboi doesn't play maps, only comments on screenies?! :P (I love you Habboi don't be hatin' :P)
avatar The Mad Carrot says: 31st January 2007, 13:45 PM
Its a stand alone mod, Rowley. The mod is in fact Spirit, you don't need Spirit to run it. Just activate it via the custom game menu.

Wad issues fixed.
avatar rowleybob says: 31st January 2007, 14:35 PM
Really cool Muzz. :o :o

The only thing that broke immersion for me was the transparent texture for the main tower... otherwise, everything was spectacular!

As it was lifting off, I noclipped to follow it up... breathtaking; the hair on the back of my neck stood up! :o

Just when you think you've seen everything with the HL engine, somebody does something like this... Simply amazing, period. :)

Can't wait for the updates!
avatar The Mad Carrot says: 31st January 2007, 14:45 PM
LOLT! Glad you liked it, even though its unfinished.

And keep in mind that the launch tower was the hardest thing to do, it consist of countless numbers of steel bars, pipes, wires and what not. Its very difficult to make a perfectly matching tower as the real one. so, of course its a bit ugly.

Did the sound (mp3) work for you? How was the timing?
avatar rowleybob says: 1st February 2007, 02:30 AM
The sound was absolutely perfect!.. that must have took some time to sync--I didn't even consider that! (however, if you go to the console for any reason, the the sequence/sound sync will bork, due to the fact that the audio continues while the launch pauses (i think, anyway).

And at around 2000 wpolys, you certainly have room to add to this--this won't be a playable MP map, obviously. Plus you have all the room in the world to add models--the epolys were zero lol!

Maybe for the tower custom textures of the real tower would look better than the transparent ones. If all fails, you could just cop out and make the tower a model :)

You could do a lot of camera work with this too, the only limitation being that when your at altitude, looking down betrays the trick of the skybox. Maybe you could figure out a practical method to blend the ground, skybox for this purpose--this is always a pain with HL... but I'm sure there is a way to make it work.

Last nitpick, the info_player gordon starts stairing face first in the side of the launch foundation... put the spawn in full view of that pretty orbiter/boosters, in all their glorious detail!

Again, breathtaking stuff! :P
avatar rowleybob says: 1st February 2007, 02:34 AM
Oh btw, did you build the whole thing without using HLFix? If you did, you are the freaking master! I love the sleekness of the orbiter, the main engines. The boosters and liquid fuel tank are also quite astonishingly beautiful. :o
avatar The Mad Carrot says: 1st February 2007, 05:56 AM
Thanks! :D



Yeah, the sound just continues while in console/menu/pause mode. There's nothing i can do about it.



2000 wpolies? LOL! I have'nt even checked with r_speeds 1. Oh well.



I lack texturing skills and modelling skills. Im also lacking good reference photo's of the Launch Tower. So its quite impossible for me to make a 100% matching tower.



Well, my main goal was to create the exact same sequence as in: http://video.google.nl/videoplay?docid=-251009143
0596079774&q=nasa+launch I want the whole sequence to be seen from a trigger_camera entity. But there's a bug with the camera that somehow screws up the exhaust flame...



Yeah, the ET (External Tank), SRB's (Solid Rocket Boosters) are of course made with high detail, especially the exhaust nozzles of the Orbiter and the SRB's.



If only i can get this stupid func_tracktrain and trigger_camera thing fixed. But im affraid its in the Spirit code...
avatar Kasperg says: 3rd February 2007, 20:36 PM
Very cool! If you manage to get the camera stuff working, you could also add a Google Earth pic of the launch site. Maybe you could use the gfx/env maps only for the sky and clouds and make the ground with a 3D skybox. I don't know if it's possible with Spirit...
avatar The Mad Carrot says: 4th February 2007, 08:34 AM
Maaaybe... Ill try it out, thanks. :D
avatar The Mad Carrot says: 5th February 2007, 12:59 PM
Kasp:

I gave it a thought and i think im gonna do this in Source instead. More space available to me.

And since you're pretty much Pro with Source, im asking you if you would like to be my advisor. Is it possible to make the same kind of exhaust flame in Source as the one in the HL1 version?
avatar Kasperg says: 5th February 2007, 14:40 PM
I'm not sure if the exact same flame is available, but I do know that you can even add a heat distortion effect. We could also ask Captain P, since he's worked with particle effects before (my Source maps are usually more static)
I'll investigate a bit.
avatar The Mad Carrot says: 5th February 2007, 14:59 PM
Would be nice, i can't stand Hammer 4, crashes on me a lot. :/
avatar Habboi says: 6th February 2007, 19:41 PM
(I love you Habboi don't be hatin' :P)

That's too much information for me :)

As for the fire effect...As far as I am aware I don't recall a sprite like that but unless you make your own sprite maybe you could somehow trigger the explosion effect you get from barrels to constantly repeat although it might look cheap.
avatar splatzone says: 11th February 2007, 18:56 PM
Looked great, but got an error message when I started hl. :( Ah well, will keep trying.
avatar splatzone says: 13th March 2007, 16:26 PM
Wow, a while later, downloaded it and it worked! Only this time I used my steam half-life version.

Fantastic!
avatar kevinmkelly says: 27th July 2007, 00:09 AM
Muzzle can you send me the rmf file for this map im playing on making a air base for day of defeat and id be honarded if you had your creation in my map. send big_kev726@yahoo.com maybe we can make a map togather!
avatar kevinmkelly says: 27th July 2007, 00:09 AM
Planing*
avatar The Mad Carrot says: 27th July 2007, 08:52 AM
Sorry, but im not going to send the rmf to anyone. Basically because im continuing its development for Source, as seen here:

http://www.themightyatom.nl/screenshots/sts_121_1
.jpg
http://www.themightyatom.nl/screenshots/sts_121_2
.jpg
http://www.themightyatom.nl/screenshots/sts_121_3
.jpg
http://www.themightyatom.nl/screenshots/sts_121_4
.jpg
http://www.themightyatom.nl/screenshots/sts_121_5
.jpg

Maybe we can sort things out. Email me, and show me some of your mapping capabilities.
avatar kevinmkelly says: 6th August 2007, 03:44 AM
ive made well over 100 maps for dod, dod_orange2, dod_blue, snow_snipers, crasy_jump2, Spacetemple, and when i see maps i know exc what should be added and i would really like to work with you with my creaction and your bluiding we could make the prefect top 10 map.
avatar The Mad Carrot says: 6th August 2007, 08:55 AM
Thats fine, but im not going to install Yahoo Messenger just for this. MSN only. Sorry.
avatar king yasin says: 28th May 2009, 19:35 PM
where do i go when im doing downloading???
avatar The Mad Carrot says: 29th May 2009, 10:26 AM
What?

Not sure what you're saying, but to download this, click the green download button.
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