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Alpestrine

Map Vault > Completed Maps

map screenshot

star star star star star
(7 votes)

[More Screenshots]

Avatar

By Rimrook (See more)
29th April, 2007

Half-Life: Deathmatch
1.35MB - BSP
4917 views
1068 downloads
22 comments

Last edited: 9th May, 2007

download

Its finally done!

Another high altitude castle map with a different style compared to some of my other maps.

so enjoy it already :D

Comments

avatar srry says: 29th April 2007, 22:38 PM
Your BSP is corrupt or something. It doesn't show up as a BSP file when I look at it in Explorer, it won't show in my maps list, and I can't launch it manually. I downloaded it again just to make sure, but I think it's somehow screwed up... :
avatar Rimrook says: 29th April 2007, 22:43 PM
The bsp file didn't have the .BSP extension. I fixed it, so try it now.
avatar srry says: 29th April 2007, 22:47 PM
Is that all? Haha...
avatar srry says: star star star star star 29th April 2007, 23:10 PM
Very very nice, but a bit cramped. It couldn't really be played with more than 4 people at once. It wasn't too different from your usual style, but that's alright with me. :)

The only thing I could think of that you could fix would be the ambient sounds. They're only coming from one point on the map, and it's horribly obvious with my 5.1 surround speakers.

I'm not going to bother pointing out what you did right here, since you did everything else as well as you normally do. I think my compliments would just seem redundant.
avatar Ag3nt-X says: star star star star star 1st May 2007, 17:51 PM
Nice map. But the Trees splits white blood.
avatar Rimrook says: 1st May 2007, 18:51 PM
Hey, they're not my models. They're from DoD. I dunno why they do that.
avatar Habboi says: 1st May 2007, 19:34 PM
Think of that as a unique charm...o_o
avatar srry says: 1st May 2007, 23:31 PM
It has to do with the entity you used to place the model, not the model itself. It's certainly fixable.
avatar Rimrook says: 2nd May 2007, 17:44 PM
damn, i think that was said with poison garden. I made the same mistake this time again. :(
avatar zeeba-G says: 2nd May 2007, 18:39 PM
for a dm map there wasnt realy that much room to play. The map was definetly different and gave me a neat feeling thow this didnt realy take effect until i looked up. in my op def. not a 5 star but it was realy different. Kinda inspires me to make my lazy a self map some more...keep up w the hl1 maps bc thats all i gotz :) oh and the tree models showed red textured squares around the branches...4 somereason they werent masked...
avatar Archie says: 3rd May 2007, 08:56 AM
it amazes me that he cant manage several 3 letter words.
avatar hlife_hotdog says: star star star star 4th May 2007, 04:22 AM
I liked the building stretching into the sky the best but overall it was fantastic. The only bad thing was the wind sound, you made it too loud and gave me a headache after listening to it for several minutes. Nice dm level!
avatar kraken says: 4th May 2007, 08:38 AM
look mate, I fucking love your textures.
avatar zeeba-G says: 4th May 2007, 17:28 PM
i smell a nerd
avatar srry says: 4th May 2007, 19:31 PM
Somereason IS A WORD. As are bc, op, and w.
avatar Taylor says: star star star star star 6th May 2007, 14:05 PM
Another nice and clean map. Good use of sprites, beautiful colors, and brutally precise textures. The only thing, that was a bit weird for me, was the skybox with two suns. Or was it on purpose?

Anyway, good work. Five stars.
avatar srry says: 6th May 2007, 16:44 PM
Yes, that's one of the default Xen skyboxes. I congratulate you for not making me add six more TGAs to my gfx/env folder. :D
avatar Taylor says: 7th May 2007, 05:36 AM
Oh, sorry for the noobness. :P
avatar Tosse says: star star star star star 8th May 2007, 12:50 PM
It's just awesome :)
avatar Playbus says: star star star star star 17th May 2007, 14:45 PM
The word awesome is indeed an appropriate one to describe this map.

Veeery nice.
avatar Captain Terror says: star star star star star 18th February 2008, 21:43 PM
I saw somebody voted for this for map of the year, so I tried it.

Whoa!

It reminds me of the jedi temple outside portions from battlefront/battlefront II. Very sleek, pretty, and the layout is well thought out. You're impressed by all this, and then you look up and go "Whoa" seeing the backdrop, which was an excellent touch.

Map is excellent, but I'll try anyway to make possible suggestions for an Alpestrine 2:

1. I was listening to sigur ros on headphones, so I can't recall if there were sounds, but they couldn't have been too loud if they were. Maybe add more?

2.Add some nice statuary or fountains. I realize r_speeds are a concern.

3. Make it a tad bigger possibley.

4. Add more vertical gameplay possibly. You could make some of the up-high windows accessible, but would probably lead to nasty campers/snipers.

5. Perhaps add interior rooms>

Don't get me wrong now, even though I mentioned all that stuff, this map is still one of the best I've seen here. It's distinctly original, pretty, and well thought out, elegant.

5 stars, and I'm adding it to my vote for map of the year.
Great work! = )
avatar Bruce says: 25th May 2012, 21:48 PM
Nice mapping, terrible gameplay...
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