Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Welcome, sarab, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

15

Cobalt

32

Turquoise

10

Cyan

11

Royal

9

Teal

3

Onliners

19 mins

Jessie

24 mins

Snehk

1 hours

JeffMOD

1 hours

twitch1

2 hours

Tetsu0

2 hours

Penguinboy

2 hours

Windawz

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Abomination v1.1

Map Vault > Unfinished Stuff

map screenshot

Ratings Disabled

[More Screenshots]

Avatar

By Skals (See more)
23rd May, 2008

Half-Life
Hosted Externally - BSP
2326 views
744 downloads
11 comments

Last edited: 25th May, 2008

download

its a small part of my project "Abomination"

this map works in any half-life 1 mod. all the wads are in the zip.

its very short, but its extremely detailed and i exceded max textures already.

please feel welcome to give me suggestions on how to improve this map and what should happen next.

Updates: v1.1

changed name to abomination
added all necesarry wads and you dont need hl2d_skals wad anymore
added cool pull effects
added sounds
fixed some lights
added new holes with pull effects in the map

Comments

avatar The Mad Carrot says: 23rd May 2008, 17:35 PM
Ok.

1. Choose a different name for your map/mod. There's already a mod with the same name on the Internet.

2. Should'nt this be placed in unfinished?

3. Don't use capital characters in mapnames!

4. You can't specify a map duration as this is different for every single person who plays your map. If this was a audio file, then yeah...

5. Missing WAD file hl2d_skals.wad.
avatar Captain Terror says: 23rd May 2008, 18:40 PM
Screenie looks great! Get the wads sorted and pm me, and I'll check it out... wadinclude is your friend!
= )
avatar The Mad Carrot says: 23rd May 2008, 19:23 PM
You can still play the map, just take a random (small) wadfile and rename it to hl2d_skals.wad. It seems that no single texture from this wad has bene used in his map, so it run fine.

I just played the map, and i don't get it.

First of all: THERE'S A HULL BREACH! You would immediately die if you were in a space station with a hole in the hull.
Its impossible to manoeuvre yourself in space if you're not wearing a space suit with small rockets to steer yourself.
Plus, i can still walk around while outside the space station. Normally you would float arround because there's no gravity in space.

You're lights still need work though.

Keep this up!
avatar HLGenius says: 24th May 2008, 00:49 AM
NIce map!
avatar Skals says: 24th May 2008, 03:40 AM
Hey Muzz, how can i make the low gravity effect?

and still, the space ship has some gravity field around it.

ok, i forgot to remove the hl2d wad when compiling this map. the next version will have sounds new features pull effects and all the wads it needs.
avatar The Mad Carrot says: 24th May 2008, 09:41 AM
Use the trigger_gravity entity to mimic weightlessness. This is a brush entity, place it where you want to have the weightlessness effect.
avatar Captain Terror says: 30th May 2008, 20:11 PM
Very neat! ^___^

+Some very nice brushwork
+Some very nice texturing
+a supperb feeling to the place, probably the neat low lighting

I like the trigger pushes pushing you out of the atmosphere, and the cold damage/wind is a neat way to simulate outer space. The scale is a little too tall like someone else said, and i think the traps are too hard/random imo. the detail on the first broken window was really nice too.

Keep it up, I love this theme! = )
avatar Skals says: 5th June 2008, 04:10 AM
lol thanx captain terror.
avatar computergod666 says: 6th June 2008, 14:16 PM
I hate filefront.
avatar potatis_invalid says: 23rd July 2008, 20:11 PM
FileFront is the best.
avatar KrA40n1 says: 22nd November 2011, 19:07 PM
I can't download...
You must be logged in to comment.