A city map.
The terrorists have taken hostages and it is the CTs' job to rescue them.
The terrorists have a moped and the CTs have a forklift.
Update 2022: I removed "_beta2" from the name. It is still the same awful old map from 2008 but since I will not work on it I might as well consider it completed.
however what i did not like is the chateau textured place. i meen, your inside some modern city block with something like a super market, and then theres this old castle right next to it. wtf?
also, you know where you rescue the hostages, well maybe make an alleyn there wich you cannot go to, but you can see it, so that it adds some realism to it, as if the hostages excaped trough this alley instead of just vanishing in the middle of the road with no where to get to.
other than this, it rocks. if you want 4 stars tho, fix these. i meen you dont have to but that would get you more stars from me
Edit: oh yeah, also why arent all the hostages in one spot? just a question.
Also, you did add alot of buildings to one side of the map yes, but you didnt to all the others, how come?
[EDIT] The only big difference I can spot are the blocky areas rounded a little . No change in the layout , though . You should concentrate a little on the ct area too . Tero has too much advantage in this map .
K. Replacing it now.
oh yeah, also why arent all the hostages in one spot? just a question.
Looks kinda stupid doesn't it? Removing the lonely hostage.
Also, you did add alot of buildings to one side of the map yes, but you didnt to all the others, how come?
More buildings in the next version.
also, you know where you rescue the hostages, well maybe make an alleyn there wich you cannot go to, but you can see it, so that it adds some realism to it, as if the hostages excaped trough this alley instead of just vanishing in the middle of the road with no where to get to.
I'm putting in a helicopter.
Oh god, use different textures for that red-yellow building, it doesn't fit in the map at all, compared to the other building, plus, its a reactor style texture.
I don't think it looks bad.
muzz, its suposed to be a shop of some sort... potatis, add a quick fit sign to it
+Nice use of textures, even the yellow building with the orighinal HL textures... they would work better if you had a sign out front to tell you what type of buuilding it was (i also couldn't gain access to the building)
+Nice-looking layout, tho i did not playtest and i have trouble with layouts myself, so i pause to advise about them.
+Some really superb small detailing like the curbs, parking stripes, signs, furniture, etc that most mappers neglect on a regular basis. i LOL'd at the bicycle and the forklift... 'tis Good.
It looks like you mapped this from a real place considering the attention to details (am i right?). the whole map could use a more homogenized, constant theme imo, or in other words the map should be congruently textured and detailed to the same level of quality and proportion...for example:
if you put trims on the top of the roof of one building, put a trim on the tops of all the buildings. make them look like they all belong together.
Notes:
-i couldn't scale the red pipe: is it supposed to be a ladder?
-i couldn't access any other than the brown building... albeit i didn't have much time to spend playing and my noclip wasn't working fsr so i couldn't cheat to find the route.
I'm not a big cs mapper, so it's hard to give other than this generic mapping advice, but it looks like a great beta to me, suprislingy promising: kudos.
= )
they would work better if you had a sign out front to tell you what type of buuilding it was (i also couldn't gain access to the building)
I will fix that, and a "CLOSED" sign so the players know there is no way to get in.
-i couldn't scale the red pipe: is it supposed to be a ladder?
No, it's supposed to be a... I don't know the word for it... rain pipe? It's just a detail.
potatis, nice little sprite thats dripping from the rain pipe there
Next version will be up soon.
4*
Edit April 2010: Not. This map sucks...