A quake2-themed deathmatch map for compo 27. A bit rushed - I had little time to complete it, had to leave for vacation :). Only quake 2 textures used (no halflife.wad OMG :D) Hope you enjoy it
Commented 15 years ago2009-07-29 20:13:49 UTCComment #12233
Wast't too dark for me though maybe two areas were. And a lot of my maps are even darker though I now know they were way too dark. Really cool clean map! Great use of ambience. The sything acid sounds around the lava were really cool. Great lighting and placement. The blues and neat colors light up the map in a cool way. Great textures and texture use. I like the way the rpg is only accesible when the stairs are up. Its kinda funny that the player can get trapped in them when they go down though. Vertical gameplay was included but not very much being that the map wasn't very vertical. Great architecture on your ceilings. You did a great job matching it up with the textures. My only complaints would be that their may not be enough weapons and some areas could use some more detail like the rpg area. Also, don't ever block areas from the player that they can reach with the gauss! Its so pointless and that kind of stuff is fun to jump to with it in deathmatch. I also really liked the red sky, it looked cool with the dark atmosphere and glowing lava. Good luck in the comp you definitely have a chance in placing.
but guys with lcd's say its normal