Biodome

Half-Life: Deathmatch HLDM
Biodome by Suparsonik
Posted 14 years ago2010-03-14 21:57:48 UTC • Completed • Half-Life: Deathmatch
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Name
Biodome
By
Suparsonik Suparsonik
Type
Map
Engine
Goldsource
Game
Half-Life: Deathmatch
Category
Completed
Included
BSP, RMF/VMF
Created
14 years ago2010-03-14 21:57:48 UTC
Updated
13 years ago2010-11-30 17:35:40 UTC
Views
3257
Downloads
734
Comments
8
Rating
3.00 (3)
Reviews
0
full star full star full star empty star empty star Download

Really old version, If you want the new version go here.

"Expect a new one coming soon!"

8 Comments

Commented 14 years ago2010-03-14 22:43:18 UTC Comment #17979
This isn't actually that bad at all. It has good flow and would probably play alright too. You need to increase the vis distance a bit more though. And the glass tunnels are a good idea but it feels a bit silly that the entire thing breaks when you shoot it.

Otherwise it looks pretty good. You are getting there my friend ;)
Commented 14 years ago2010-03-14 22:56:46 UTC Comment #17980
Heh, I told you someone would say those things. I think this is still pending an update.

Oh, it comes with a MAP file and has the attachment thing enabled down below. I may update this myself :P
Commented 14 years ago2010-03-15 22:14:30 UTC Comment #17982
OKEH!

So. First thing I notice is that there are two mounds of alien dirt that run up the sides. One of the mounds is high enough to let you get to the upper level. The other is just short of it and I can't seem to jump it. I was really turned off to this little problem. Sorry I didn't notice it before.

Visuals are pretty ok for a DM map. The Xen models make this map interesting. Weapons and placements are adequate. The glass breaks too easy I think, but meh.

The carved cylinder insets aren't very clean. the vertices don't got to a common corner and the geometry get split. I explained that to you before.

Overall, I believe it belongs on the server. These small maps are a hoot with a few people.

Respectively, you earn a 3 star from me. There are several more little design calls I could point out, like glass being too thick, but hey this is really good considering your just beginning.

Nice job, you have spark kid :)
Commented 14 years ago2010-03-16 00:47:27 UTC Comment #17983
I rather liked it. There were a few problems, for example, glass so thick shouldn't break so easily. And as Rimrook said, the vertices don't line up correctly. And the outside corners should probably be beveled off to match the inside.

I liked the Xen plants, it adds an unusual edge to the game when the scenery can attack you when you get too close. 3 stars from me
Commented 14 years ago2010-03-19 01:53:58 UTC Comment #17974
Alright for your first completed map. Really not bad at all. Just totally lacking in ambience. The lighting was all the same in the entire map. And there were no sounds at all.

It would be really cool if you made the doors open and lead to a hall way that circled the entire map connecting all four doors. And if you made some of the areas in the water deeper and swimmable.

The map is very playable but really didn't use what gold source can handle. In such a small map the columns don't need to have only three faces. They could have eight.

Really a lot lot more could go into this map but for a simple big map it is pretty good. Also you MUST add a long_jump for it to be enjoyable dm!

Also I really think all of the textures used are extremely terrible and agitating to look at. Try using some custom textures or ones with more detail for such big surfaces.
Commented 14 years ago2010-03-21 01:12:07 UTC Comment #18002
i agree with everything above, but all-in-all it is a superb first map! I totally agree there should be doors at the end of the "glass things", as well some move cover areas at ground level as well (maybe some small stock tanks or machinery of some sort?) Also, you might add a surrounding hallway around the hole think with some small enclaves or rooms, and some alternative connections/routes back to the dome, like service crawlways or vents on the sides, or even like sewer grates on the floor of the dome..

anyway, nice work!
= )
Commented 14 years ago2010-04-10 23:07:07 UTC Comment #18095
Expect a new version of this map come soon!
Commented 10 years ago2014-04-24 12:37:06 UTC Comment #20527
Have you done it yet? I can't wait!

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