Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Say hello to timadam, our newest member!
Really old version, If you want the new version go here.
"Expect a new one coming soon!"
Otherwise it looks pretty good. You are getting there my friend ;)
Oh, it comes with a MAP file and has the attachment thing enabled down below. I may update this myself :P
So. First thing I notice is that there are two mounds of alien dirt that run up the sides. One of the mounds is high enough to let you get to the upper level. The other is just short of it and I can't seem to jump it. I was really turned off to this little problem. Sorry I didn't notice it before.
Visuals are pretty ok for a DM map. The Xen models make this map interesting. Weapons and placements are adequate. The glass breaks too easy I think, but meh.
The carved cylinder insets aren't very clean. the vertices don't got to a common corner and the geometry get split. I explained that to you before.
Overall, I believe it belongs on the server. These small maps are a hoot with a few people.
Respectively, you earn a 3 star from me. There are several more little design calls I could point out, like glass being too thick, but hey this is really good considering your just beginning.
Nice job, you have spark kid :)
I liked the Xen plants, it adds an unusual edge to the game when the scenery can attack you when you get too close. 3 stars from me
It would be really cool if you made the doors open and lead to a hall way that circled the entire map connecting all four doors. And if you made some of the areas in the water deeper and swimmable.
The map is very playable but really didn't use what gold source can handle. In such a small map the columns don't need to have only three faces. They could have eight.
Really a lot lot more could go into this map but for a simple big map it is pretty good. Also you MUST add a long_jump for it to be enjoyable dm!
Also I really think all of the textures used are extremely terrible and agitating to look at. Try using some custom textures or ones with more detail for such big surfaces.
anyway, nice work!
= )