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A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

Disco Stu's cubicles project entry

Map Vault > Completed Maps

map screenshot

star star star star star
(4 votes)

[More Screenshots]


By DiscoStu (See more)
23rd March, 2010

304KB - BSP

Last edited: 7th April, 2010


My finished cubicle. I hope you enjoy it! Ratings are enabled now.

Hints: Eh... whatever. Go somewhere. Walk around.

Useless trivia: On the last test run, instead of getting shot, I got kicked in the groin. That'd be the very first time I get that in Half Life.

Update: Due to popular complaints, added more hints at how to get upstairs. And fixed some misaligned textures.


avatar The Mad Carrot says: 23rd March 2010, 14:03 PM
No wonder they get stuck, you've placed the grunts inside the skybox!
Ill fix that.
I also turned the window frame into illusionaries to make sure the grunts don't get stuck on that. It's a pretty tight space there.

Here you go:
avatar DiscoStu says: 23rd March 2010, 16:43 PM
Thank you. Actually I expected the model to extend downward from its origin - it seems it doesn't. Then I forgot about that, since the grunts actually appeared under the sky brush.
avatar Soup Miner says: 23rd March 2010, 19:07 PM
I just got that picture.
That's incredible.
avatar Captain Terror says: 26th March 2010, 08:40 AM
Great cubicles entry!

Nicely constructed and detailed, and very nice use of
the original textures.

I'd rate 5 if you had them not disabled..
= )
avatar DiscoStu says: 27th March 2010, 02:32 AM
Thanks! I'll enable ratings when I post the final version. It'll be up very soon.
avatar Captain Terror says: star star star star star 4th April 2010, 20:11 PM
very good intricate stuff. superbly crafted, detailed and lit. however i couldn't figure out how to make it to the seccond floor so i had to noclip t activate the power.

great stuff all around, a really good cubicles entry!
avatar Soup Miner says: star star star 5th April 2010, 02:34 AM
I'm sorry, this isn't a 5 star map. It's nice, but it's not mindblowing.

You did well enough with the default textures.
The architecture was mostly very thick, and the map felt very flat because of it. The trims were very nice, though, especially on the ceilings.

It also sounded like that computer noise was coming from nowhere, certainly not from the computer at least.

If there was supposed to be some way to get to the two upper floors, I either missed something obvious or the map broke on me. There was nothing tall enough to push to be able to jump onto the trims, and scouring the map in a use-button frenzy revealed nothing helpful.
avatar DiscoStu says: 6th April 2010, 01:56 AM
Well, there IS a way... maybe the solution is not obvious enough. I wanted it to be logical, and not simply just put in front of your eyes for an unexplained reason. Just make sure you check all you'd check if there was no power and needed to go up ;)

Does it have to be flat? Do you see sharp? :P

Do you mind explaining how does it look flat? I'd like to learn how others see my map...

Thanks for comments & ratings :)
avatar Skals says: star star star star 6th April 2010, 06:49 AM
Nice map. Looks very similar to the offices in half-life. Whats with the sudden change to red lights tho? :p
Anyway, i couldn't find a way to get upstairs, If your even able to go there anyway. 4 stars for this small area.
avatar Striker says: 7th April 2010, 20:06 PM
Vas is das?
avatar Soup Miner says: 7th April 2010, 20:25 PM
Logical doesn't have to mean ridiculously obscure.
avatar zeeba-G says: 7th April 2010, 20:38 PM
It wasn't ridiculously obscure. I found out how immediately. I assumed what I would do in a real life situation as well and it worked. Really nice job and very fun. Reminds me of when I first played half life. I really like these kinds of puzzles, they add so much to a level. And wow does it look better than how it did at first or what! You did an amazing job using the hl textures but man am I sick of them, you should try using more if not possible all custom textures.
avatar Captain Terror says: 7th April 2010, 23:11 PM
"I'm sorry, this isn't a 5 star map. It's nice, but it's not mindblowing."

In the context of the competition, i think it is, but as a stand-alone map i would agree with you. I disagree with you tho, i think it is a superbly well-crafted map, and if it was a normal size, it would be worth 5 stars on it's own.
avatar DiscoStu says: 8th April 2010, 01:01 AM
@Striker: My entry for the cubicles project?

@SM: Look again... *please*

@Zeeba: Thanks. I'm sick of the original textures too. But I suck at making custom textures and don't know where to get more, so I work with what I have.

@Capt: Once again, thanks! (But if it were a normal size, maybe I wouldn't be able to finish it :P)
avatar Skals says: 8th April 2010, 04:12 AM
hehe i managed to get upstairs, neat obstacle there but in my mind should of been a little more obvious, i only noticed the openable bit in the elevator due to a texture error. Whats up with the grunts? I've got no guns!
avatar DiscoStu says: 8th April 2010, 14:33 PM
I'm afraid you must be wrong. Texture error? Impossible, I checked that part fifty times. Are you sure what you saw wasn't a handle? PM me a screenshot please. And check again, you should be able to make it back to the lobby safely ;)
avatar Suparsonik says: 12th July 2010, 14:12 PM
Nice! I like it. I found the gun in the... well I won't spoil it.

I like the wire coils. Perhaps you should use the toolbox .mdl file instead of the brush one? Just a suggestion.

Breakable screens in the lobby = happy :)
avatar Bruce says: star star star star star 17th March 2018, 23:11 PM
That was awesome.
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