Commented 13 years ago2010-12-20 22:46:04 UTCComment #18688
Really nice stuff! You could make this into a really original dm without much trouble! =) Everything is nicely/thoughtfully constructed, if not a little cramped in areas (this may have been on purpose?).
I didn't think the lighting was too dark in any place, and i run my gamma/brightness at standard 50% for both. stained glass areas might look neat or less drab with brighter lighing and some sprite magic for a fake hdr effect. (that area looked pretty nice othereise btw)
3.5 for some issues and unfinished rounds up to a 4 for some really solid, original mapping.
Commented 13 years ago2011-04-18 18:38:30 UTCComment #18670
Jesus Christ this looks amazing. I have to admit, i'm a bit drunk tho while playing the map, but i'm blown away by the beautiful brushwork and visuals.
a couple visual distractions i notice right off the the bat tho:
- fade texture light rays could be done better. try varying the size/shape to make them look more than such uniform wedges. cut out the bottom corner of the "beam" since it's physically impossible for this to shine through the wall. experiment with adding some sprites to the mix, to make for a more realistic haze/hdr effect
-clip/scale the torch bases to give them a bevel, and make them more natural realistic-looking.
-some texture scales seem a bit high considering how they look to me the way they are lightmapped. If this is actually the case try lowering the scales in these areas. If not, perhaps try different textures in these areas. (i'll try to be more specific in my next review)
I'll try to run through this when i'm more sober, but absolutely amazing work for the GoldSrc engine.
This be a 5-stars imo.
Great Work! =)
MV mods: please change my rating to 5, i can't seem to edit it fsr, thanks.
I didn't think the lighting was too dark in any place, and i run my gamma/brightness at standard 50% for both. stained glass areas might look neat or less drab with brighter lighing and some sprite magic for a fake hdr effect. (that area looked pretty nice othereise btw)
3.5 for some issues and unfinished rounds up to a 4 for some really solid, original mapping.
Great stuff!
****
a couple visual distractions i notice right off the the bat tho:
- fade texture light rays could be done better. try varying the size/shape to make them look more than such uniform wedges. cut out the bottom corner of the "beam" since it's physically impossible for this to shine through the wall. experiment with adding some sprites to the mix, to make for a more realistic haze/hdr effect
-clip/scale the torch bases to give them a bevel, and make them more natural realistic-looking.
-some texture scales seem a bit high considering how they look to me the way they are lightmapped. If this is actually the case try lowering the scales in these areas. If not, perhaps try different textures in these areas. (i'll try to be more specific in my next review)
I'll try to run through this when i'm more sober, but absolutely amazing work for the GoldSrc engine.
This be a 5-stars imo.
Great Work!
=)
MV mods: please change my rating to 5, i can't seem to edit it fsr, thanks.
if u think that the map is bad then write what is bad so i can fix it