Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Say hello to maydn, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

13

Cobalt

32

Turquoise

9

Cyan

10

Royal

7

Teal

3

Onliners

3 mins

Windawz

10 mins

Jessie

24 mins

Screamernail

30 mins

Archie

37 mins

twitch1

46 mins

Mr Gnang

47 mins

Penguinboy

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

(Problem) Get up!

Map Vault > Problem Maps

map screenshot

Ratings Disabled

[More Screenshots]

Avatar

By JeffMOD (See more)
27th April, 2011

Spirit of Half-Life
36.15KB - RMF, MAP
1092 views
267 downloads
1 comments

Last edited: Never

download

The premise is simple; The map starts, and the player gets out of bed. However, instead of taking the direct route to the next path_corner, into a sitting position, the func_train controlling the camera flips in a maneuver that would send a real person through the back wall.
Anyone with experience in camera sequences, func_trains, and path_corners, please help!
Designed in Spirit, but should work in vanilla.

(Also, the room itself is old and uses custom textures; I'm just using it to get the entity work down before I redesign the map it's from)

Comments

avatar Skals says: 27th April 2011, 06:10 AM
Func trains cameras are buggy. Experiment with them. sometimes you will need to add a lot more path_corners than you had imagined to make it as smooth as you actually desire. They can also crash the game though so be careful.

Maybe when I get home later today I can help you, I've had tons of experience working with these.
You must be logged in to comment.