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Map Vault > Problem Maps

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By JeffMOD (See more)
27th April, 2011

Spirit of Half-Life
36.15KB - RMF, MAP
949 views
245 downloads
1 comments

Last edited: Never

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The premise is simple; The map starts, and the player gets out of bed. However, instead of taking the direct route to the next path_corner, into a sitting position, the func_train controlling the camera flips in a maneuver that would send a real person through the back wall.
Anyone with experience in camera sequences, func_trains, and path_corners, please help!
Designed in Spirit, but should work in vanilla.

(Also, the room itself is old and uses custom textures; I'm just using it to get the entity work down before I redesign the map it's from)

Comments

avatar Skals says: 27th April 2011, 06:10 AM
Func trains cameras are buggy. Experiment with them. sometimes you will need to add a lot more path_corners than you had imagined to make it as smooth as you actually desire. They can also crash the game though so be careful.

Maybe when I get home later today I can help you, I've had tons of experience working with these.
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