The terrorist have taken the passengers of a cruise ship as hostages.
The counter terrorists make an assault at (dawn?) to try and rescue the hostages, by means of some (castle walls) boats and a (crappy) helicopter.
Up to 32 players can enter this map.
Multiple spawn points to make things interesting.
Version 0.1.1:
Fixed being killed by func_rotating. Don't come near the rotor Tho'!
It isn't really used by the map but it shuts up the bitching.
-Architecture: The architecture is rather decent, but a lot of it is way too big. Most of the objects, doors are way too big. That's all I really have to say about that, other than the fact that the water could've been done much better.
-Texturing: The textures in this map are either stretched, from prefabs, or just don't belong. They could've been handled a lot better.
-Ambience: There isn't really any, except for the helicopter that was obnoxiously loud.
-Gameplay: This map could be pretty fun, standard CS map even if it is a hassle trying to locate the hostages.
I give it 2 starts.
All the other maps I have are small "aim" type maps.
About the water, I am still undecided about if it should be actual water, or
should it be a trigger hurt, so you won't be able to swim on the sea.
All try to fix the other aspects of the map (size, ambience, etc) and post an updated version.
Thank you very much for your comments.
Make it stretch a far way away so that from the boat it looks like a long distance away, then put clips so the player can't swim out of the main area of the water.
Similar for mapping with Source how you can make a map end with invisible wall s leading off to the 3d skybox.
Nope.
At least you placed the map in the right category(unfinished stuff)
First of all, I must say I like the whole concept of a cruise ship assault by terrorists.
So from what I gather, you can jump into the water? Fair enough, but there are a few issues with that. Firstly, unless the water grants access to the interior of the ship somehow (which, if you could pull off, would be rather interesting to see), the entire water area lacks a little tactical potential. It's basically a massive dead end. Especially when I can only see one way back up. I can't tell whether there are more, but there definitely should be.
I'm sure you're aware of this, and I realise this is one of your first proper maps, but it needs to be said: I think you'll find no cruise ship is completely rectangular. To be fair, making a realistic cruise ship would be a bit of a challenge even for an experienced mapper. I would not expect you to be able to unrectanglulate this map at this stage, even slightly. It might be a project that, after you've made a lot more maps and gotten very good at it, you might like to revisit and remake.
I was thinking of doing this map again from scratch, and Scotch made me make up my mind.
Maybe I'll go for something less detailed (maybe less cabins).