Check out Half-Life Re-imagined competition results!
Check out Skewing textures in Hammer, our newest tutorial!
Welcome, Daedle, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

11

Cobalt

24

Turquoise

7

Cyan

9

Royal

5

Teal

3

Onliners

21 mins

Penguinboy

58 mins

Jessie

1 hours

JeffMOD

2 hours

Windawz

2 hours

OmniscientShrub

2 hours

NineTnine

2 hours

Unq

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

snark_pit remake

Map Vault > Completed Maps

map screenshot

star star star star star
(1 votes)

[More Screenshots]

Avatar

By Info_Player_IDK (See more)
5th December, 2016

Half-Life
Hosted Externally - BSP
306 views
46 downloads
4 comments

Last edited: Never

download

THis is a remake of the DM map snark_pit on HL1 for the map remake contest.

Comments

avatar zeeba-G says: star star star star star 6th December 2016, 06:08 AM
Played with low grav, high air acceleration and high maxspeed it's friggin fun! Those seagulls were on point. I might restart my entry.

Really the fun colors and textures exuberate with charm! I can't quite put my eye on it but something seems familiar, haha. ;)
avatar Info_Player_IDK says: 6th December 2016, 13:15 PM
Zeeba-G could you hear the seagull and water sounds? I tried to make the map look Halo styled
avatar zeeba-G says: 6th December 2016, 15:31 PM
Yes. I noticed the sound file is bigger than the map itself though lol. The style reminded me of fy_poolday from counter strike 1.6. I like the simplicity. For goodness sake, choose a better screen so you can get some dl's! Hehe. And as far as it relates to snarkpit, it's pretty minimal though lol. Sorry if I sound like i'm talking it down. I enjoyed it.
avatar hlife_hotdog says: 7th December 2016, 23:45 PM
I like it, it's got some good arena qualities to it for a 1v1 or a 2v2. It needs some work though.

The palm tree leaves are a little flat. You can use angled brushes to add some volume to them. PM me if you'd like an example.

One of the bases has a side corridor you can't get through as it's too narrow.

Lighting please. Even if the outside ends up just as bright (which would be fine) the tunnels underneath are painful on the eyes.

Strafing seagulls!

Otherwise, you've got a good little map here. Touch it up a bit and it'll be great.
You must be logged in to comment.