Half-Life Re-imagined competition results on their way...
Check out Skewing textures in Hammer, our newest tutorial!
Welcome, MD_AZMAL, our newest member!

logo

Site Stuff

Reference

Maps

Community

ShoutBOX

Poll

Feeling Blue

What's your favourite shade of blue?

Azure

8

Cobalt

17

Turquoise

4

Cyan

8

Royal

3

Teal

3

Onliners

3 mins

abbadon

6 mins

Jessie

16 mins

Strider

20 mins

Loulimi

54 mins

Admer456

56 mins

Penguinboy

1 hours

Solokiller

Affiliates

A gaming and technology blog by TWHL admins Penguinboy and Ant. A music blog by TWHL users Ant and Hugh.

DM_CrossingOver Resources

Map Vault > Unfinished Stuff

map screenshot

star star star star star
(2 votes)

[More Screenshots]

Avatar

By Victor-933 (See more)
12th April, 2017

Half-Life
Hosted Externally - RMF, BSP
109 views
17 downloads
2 comments

Last edited: 14th April, 2017

download

I posted a video of this map in the WIP thread, but I've decided I can't get it into a state that meets my absurd standards. Biggest problem is R_Speeds, which peak at 1700. Y'all might be okay with that, but I'm not. Still, I put a ridiculous amount of work into getting that train to work (and even made the textures for it) so I'm gonna go ahead and release what I have of it.

EDIT: Apparently the BSP asks for a missing WAD file. All the textures are present in the other included file, though, so just rename DM_crossingover.wad to DM_streetrun.wad and it'll work.

Comments

avatar Trempler says: star star star star star 12th April 2017, 11:10 AM
Stunning ! really a lot of work and it looks lovely.
avatar Stojke says: star star star star star 20th April 2017, 22:54 PM
That's a pretty cool idea. I like how the trains look nicely detailed and the way the basic geometry is in old style with low poligon and low res textures. Nice map idea.
Would like to see something similar for CS GO for low player numbers.
You must be logged in to comment.