Commented 20 years ago2004-11-12 22:22:10 UTC
in vault item: aim_main_eventComment #5030
Graphix: 4, can't go wrong with dust textures Variety: 4, this would make a great aim map. Ambience: 5, the water with the sound and all was a nice touch. Lighting: 2, too bright, no shadows or ambient lighting... Playability: 3, great layout except for one thing, there's only one ramp at the spawnsites. this shoves eveyone into a small location to be shot. this = a bad thing, two tunnels off to each side would make a fix for this. I like the splash banners, good ads, and it could make a good clan map. NICE JOB!
It was fun, the part at the beginning was difficult, but after that it was just fun dropping people that couldn't see you based on the distance. Yeah, the position of enemies needs work, but the terrain was very detailed and functioned pretty good, besides clipping probs that have been fixed on the DM_TERRAIN map by trapt (which is, BTW, very fun to play HLDM with) 1337 skills with the VM! interesting story, you've intrigued me, but the entity work is probably better then my own skill. That's why I made CS maps The glass world is a very nice theme! Run with it and make small arena-like maps to continue your epic!
Commented 20 years ago2004-09-04 14:02:50 UTC
in vault item: dm_terrainComment #3778
I DMed this map with trapt. On a scale from 1 to 10...
Grpahics: 10, very good use of the VM tool and had nice geometry. It really did look like a big rocky place.
Lighting: 6, a little bright and non-ambient. adjust the angles of light_environment to make shadows and such.
Variety: 8.5, I liked the way alot of the rock formations came together with rock arches and cliffs.
Ambience: 2.5, could use some sounds and echo effects to lively it up. But the area matched the sky texture very well.
Playability: 9, Very fun to play HLDM on it. Lotsa weapons and etc. but the clipping problem needs to be fixed.
HINTS: Use the "clip" texture to smoothen out clipping problems. fill little crack and crevices with a block that is textured with the "clip" texture. Use the point entity "ambience_generic" and add the sound "ambience/crickets.wav" or "ambience/crickeet.wav" to add ambience. Then use "env_sound" and pick a nice echo effect for the map. Round off the squareness of the map and you could place the setting on a big rock bluff or something. so when you fall of the side, you fall to your doom. Just some advice from me.... Overall 4 stars!!!
Commented 20 years ago2004-07-31 19:55:53 UTC
in vault item: ka_tournamentComment #3105
Not so much as towards teleporting, but from what I hear and vote, we need more close range and kniving maps. It's a good idea, yet sliding doors would be less hassle and more interesting then teleports. Maybe 2 or 3 teleports would be cool...
Variety: 4, this would make a great aim map.
Ambience: 5, the water with the sound and all was a nice touch.
Lighting: 2, too bright, no shadows or ambient lighting...
Playability: 3, great layout except for one thing, there's only one ramp at the spawnsites. this shoves eveyone into a small location to be shot. this = a bad thing, two tunnels off to each side would make a fix for this. I like the splash banners, good ads, and it could make a good clan map.
NICE JOB!
overall: 4 stars
i'll take a looksy...
On a scale from 1 to 10...
Grpahics: 10, very good use of the VM tool and had nice geometry. It really did look like a big rocky place.
Lighting: 6, a little bright and non-ambient. adjust the angles of light_environment to make shadows and such.
Variety: 8.5, I liked the way alot of the rock formations came together with rock arches and cliffs.
Ambience: 2.5, could use some sounds and echo effects to lively it up. But the area matched the sky texture very well.
Playability: 9, Very fun to play HLDM on it. Lotsa weapons and etc. but the clipping problem needs to be fixed.
HINTS: Use the "clip" texture to smoothen out clipping problems. fill little crack and crevices with a block that is textured with the "clip" texture. Use the point entity "ambience_generic" and add the sound "ambience/crickets.wav" or "ambience/crickeet.wav" to add ambience. Then use "env_sound" and pick a nice echo effect for the map. Round off the squareness of the map and you could place the setting on a big rock bluff or something. so when you fall of the side, you fall to your doom. Just some advice from me.... Overall 4 stars!!!