Comments

Commented 19 years ago2005-09-19 12:25:24 UTC in vault item: de_dolls Comment #9072
Commented 19 years ago2005-09-17 05:57:20 UTC in vault item: de_dolls Comment #9048
Thanks for all the positive comments :).

The next map I'm drawing up is de_actionmen, a similar sized map themed around a little boys room.
Commented 19 years ago2005-09-16 10:53:15 UTC in vault item: de_dolls Comment #9029
Most of the textures are made/edit by me; yeah
Commented 19 years ago2005-09-16 10:10:01 UTC in vault item: de_dolls Comment #9025
That didn't even occur to me. I'd possibly have to change it a bit to accomodate spawning in different places but it wouldn't be too hard.

I'll keep you posted.
Commented 20 years ago2004-11-04 09:30:25 UTC in vault item: de_dolls Comment #4925
When i set the flag to opaque it created awful black lines, on the shelf. I've just put the books one unit above the shelf now.
Commented 20 years ago2004-11-04 09:28:48 UTC in vault item: de_dolls Comment #4924
Well, the tampon idea is "interesting" to say the least. I did put a barbie car in it for a while but the map's too small for vehicles really, the barbie car just got trapped under things or into a tight corner.

The jump pad idea is good, how could i impliment it? lots of trigger_push's maybe?

I'll definatly put some frilly knickers coming out of the drawer. Just a simple sprite will do. Thanks again xx
Commented 20 years ago2004-11-04 09:14:02 UTC in vault item: de_dolls Comment #4920
The mirror's a func_breakable, it explodes when the bomb goes off. Most of the things on the floor are either func_walls or 1 unit off the ground (have a look using gl_wireframe)

if i make the books func_walls the shadows look all crazy and that makes cunning cry.

Thanks for your encouragement, always a good ego massage o/