Commented 18 years ago2006-06-20 23:04:39 UTC
in vault item: SancefarComment #12279
+ nice layout + nice lighting + nice use of textures
- bad wpoly/eploys in areas - you get stuck in a spawn! - over scaled texture in 1 area - ambients would of been nice - gun/hand 'blacks' out in some areas
Commented 18 years ago2006-06-15 04:54:31 UTC
in vault item: cs_rushdownComment #12242
Its because you see alot of the map in the outdoor areas, which increases the r_speeds. The more you see = high r_speeds. I did use nulls and Hints I dont have a good understanding of. Over i think i did a great job with the r_speeds for an outdoor map.
Commented 18 years ago2006-06-14 16:19:59 UTC
in vault item: cs_rushdownComment #12232
did you bother looking at the r_speeds cheese? LOL
Yes srry is right. I couldnt add anything else to it or else r_speeds will hike up. Besides it didnt need anymore detail its sorta a conversion of the rb6 training map. Thanks for the kind words srry.
+ nice lighting
+ nice use of textures
- bad wpoly/eploys in areas
- you get stuck in a spawn!
- over scaled texture in 1 area
- ambients would of been nice
- gun/hand 'blacks' out in some areas
http://geocities.com/goforbrokehub/rushdown.htm
Thanks for the positive feedback :]
Yes srry is right. I couldnt add anything else to it or else r_speeds will hike up. Besides it didnt need anymore detail its sorta a conversion of the rb6 training map. Thanks for the kind words srry.