Comments

Commented 17 years ago2006-06-20 23:04:39 UTC in vault item: Sancefar Comment #12279
+ nice layout
+ nice lighting
+ nice use of textures

- bad wpoly/eploys in areas
- you get stuck in a spawn!
- over scaled texture in 1 area
- ambients would of been nice
- gun/hand 'blacks' out in some areas
Commented 17 years ago2006-06-20 20:29:18 UTC in vault item: cs_rushdown Comment #12278
but its not as open..
Commented 17 years ago2006-06-16 08:55:03 UTC in vault item: cs_rushdown Comment #12260
you can find RB6 side by side conversion screenshots here:
http://geocities.com/goforbrokehub/rushdown.htm

Thanks for the positive feedback :]
Commented 17 years ago2006-06-15 04:54:31 UTC in vault item: cs_rushdown Comment #12242
Its because you see alot of the map in the outdoor areas, which increases the r_speeds. The more you see = high r_speeds. I did use nulls and Hints I dont have a good understanding of. Over i think i did a great job with the r_speeds for an outdoor map.
Commented 17 years ago2006-06-14 16:19:59 UTC in vault item: cs_rushdown Comment #12232
did you bother looking at the r_speeds cheese? LOL

Yes srry is right. I couldnt add anything else to it or else r_speeds will hike up. Besides it didnt need anymore detail its sorta a conversion of the rb6 training map. Thanks for the kind words srry.