Commented 18 years ago2006-08-18 23:57:55 UTC
in vault item: Competition 21 - ShadowsComment #12866
Fantastic map, Trapt. All the brushwork is clean and sharp-looking. Displacements for the hills surounding the tracks looked real, and I liked your texture choice for everything. I especially liked the design of the track itself, and the red cage-lights are a nice touch. All in all, it's was a very 'real' looking map to me.
I've got to agree with Habboi on the sense that it lacked sound, but because you were to recreate a photo in Source, graphical interest, in my opinion, is more important. I also felt like it was somewhat small, but that's understandable, considering the size of the original screen-shot.
True though, it would have been awesome to have a functioning train that stopped at the station .
Great work; can't wait for the next Source compo to roll around to see more of your maps.
Commented 18 years ago2006-06-26 16:39:10 UTC
in vault item: cs_miamiComment #12396
I just downoaded the map in loaded it, and it looks AWESOME (especially the street). While it may be true that the textures are a little repetitive, it IS the same building, so you can expect the same theme throughout. Floor reflections make it look like some high-class executive business building ro somthing of the sort, and the over-all feel of it just seems "right"
There are occasional bot pathway issues (trying to walk thru a wall and jumping, or even trying to shoot thru a wall) but this is highly rare. I found also at thimes the area was slightly underlit, and i couldnt tell friend from foe.
All in all, i feel that the level is great: custom textures, great world detail, and fair for both teams
I've got to agree with Habboi on the sense that it lacked sound, but because you were to recreate a photo in Source, graphical interest, in my opinion, is more important. I also felt like it was somewhat small, but that's understandable, considering the size of the original screen-shot.
True though, it would have been awesome to have a functioning train that stopped at the station .
Great work; can't wait for the next Source compo to roll around to see more of your maps.
There are occasional bot pathway issues (trying to walk thru a wall and jumping, or even trying to shoot thru a wall) but this is highly rare. I found also at thimes the area was slightly underlit, and i couldnt tell friend from foe.
All in all, i feel that the level is great: custom textures, great world detail, and fair for both teams