Comments

Commented 17 years ago2007-02-18 10:49:32 UTC in vault item: Opening this .rmf closes Hammer (De_Amped) Comment #14258
If you could cut it up and put it into seperate .rmf files, that would be very appreciated Rowley

Yes, im using hammer 3.5, but its weird that it even opened for you for a few minutes, mine didnt even open

Any suggestions on how i can sort this problem ?
Commented 17 years ago2006-11-28 14:11:09 UTC in vault item: VoD_pwnage won't compile correctly Comment #13575
Ok, sorry the link didnt work..just copy the address and paste it into your Internet Explorer (or whatever your using) Address bar :)
Commented 17 years ago2006-11-28 14:08:57 UTC in vault item: VoD_pwnage won't compile correctly Comment #13574
Right, im taking this as your first map (Please excuse me if im wrong)

First of all, the textures you've made are ok, its good to see some sort of custom textures :)

However, when ive looked into your map i noticed you only used Vod.Wad and cs_Assault.wad which is ok. Just a tip, to find out what textures are being used in your map, when your map is open go to Map and then Show Information , this will then show you a list of .WADS your map is using

When i looked into your rmf... i noticed that there was just one big block in your map that covered the whole map. I was guessing this was meant to be the floor... walls and ceiling.
This could have been one of the errors straight away.Next time make the walls / floors / ceilings out of individual blocks.

Next, you need to put more lighting in, due to the textures being black with designs on them makes it a bit darker already, but there is little lighting. I would suggest reading BJ's tutorial on Lighting, it can be found from the link below :
http://twhl.co.za/tutorial.php?id=51

Also, you should think about re-sizing your map, its way to big for what its suppose to be, also it slows down the compile time

Right now for the good stuff :)

Ive spend a little time fixing up your map, such as:

*Making the walls / ceiling and floor out of individual blocks
*Fixing some of the ramps of your map
*Ive fitted some textures (The Dedication texture)

Ive succesffully compiled your map and it works fine. The error I encountered was

Warning: ::FindTexture() texture VOD not found!
Warning: ::FindTexture() texture -GROUND not found!
Warning: ::FindTexture() texture VOD2 not found!
Warning: ::FindTexture() texture DEDICATE not found!
Warning: ::LoadLump() texture -GROUND not found!
Warning: ::LoadLump() texture DEDICATE not found!
Warning: ::LoadLump() texture VOD not found!
Warning: ::LoadLump() texture VOD2 not found!

This occured because you edited the .WAD as you went along, which confuses Hammer. I fixed this by simply re-texturing all the textures that were mentioned in the error.

Finally, the .BSP can be downloaded from the link below :
http://filexoom.com/files/11603/vod.bsp

The .RMF can be downloaded from the link below :
http://filexoom.com/files/11603/vod.rmf

Sorry about the long-winded comment, but im sure this will help you in the future of mapping

Welcome to TWHL Maj.Bromley :)
Commented 17 years ago2006-11-27 18:12:49 UTC in vault item: Leak, help please Comment #13568
Contact me on MSN : Benauger_10@hotmail.com

Ill happily send the files to you :)
Commented 17 years ago2006-11-27 16:10:52 UTC in vault item: Leak, help please Comment #13565
Looks like the file didnt attach

You can download all the files from the link below :
http://filexoom.com/files/11603/Jump.zip
Commented 17 years ago2006-11-27 16:09:47 UTC in vault item: Leak, help please Comment #13564
Manicantdothis,

Im assuming this is your first map (Please excuse me if im wrong!)

First of all if this is your first map its good, from a quick whizz round the map i noticed some teleports and some bits of detail

Also, i think it looks like some of those vents / corridors are hollowed out boxes ?. You should just make them with 4 brushes inside of hollowing the box.

Leaks are one (if not the) most common error when mapping. If this is your first map i suggest reading up some tutorials on how to fix the leak, a good site which has different methods is:
http://collective.valve-erc.com/index.php?go=leaks

Right. ive successfully compiled your map with no leak errors.
The .BSP, .MAP and .RMF are in the attached file

What i think was causing this error was that you had some brushes that were tied to Func_wall and were exposed to the 'Void' and hence the Leak error

I fixed this by simply selecting each of the outer walls of your map and making them To World

Enjoy !
Commented 17 years ago2006-11-27 12:18:09 UTC in vault item: Leak, help please Comment #13563
Sorry, what i meant was show that its included with the post :)
Commented 17 years ago2006-11-27 09:43:05 UTC in vault item: Leak, help please Comment #13562
You should try uploading the .RMF so people could have a look at it
Commented 17 years ago2006-11-27 09:11:37 UTC in vault item: VoD_pwnage won't compile correctly Comment #13561
Also, what is the problem with the map ?
Commented 17 years ago2006-11-27 09:11:06 UTC in vault item: VoD_pwnage won't compile correctly Comment #13560
What WAD Files are you using Maj.Bromley ?
Commented 17 years ago2006-11-19 07:08:55 UTC in vault item: Orb (Compo 20) Comment #13479
I think you have proven that anything is possible SlayerA

I think its superb how the orb interacts with the level itself, such as going into the vents

Ive also looked at the .rmf and Woah ! that entity work is very complex

Superb Orb SlayerA