Comments

Commented 17 years ago2006-11-23 09:44:00 UTC in vault item: cs_miami Comment #13534
This looks GREAT! As previous comments mentioned the outside of this map is particularly awesome. Yes maybe the textures were a little bit repetitive inside the office but that's not really an issue since it's the same building and the interiors of the office weren't meant to be some flashy trend design and such.

Few things that left me bother were the lightning of the vents since there were no actual source of lights so the light just came out of nowhere. Of course this might have been just a gameplay thing to eliminate nasty shadows from campers but in my opinion light should always have a source.

The second was that I had some hard time to get hostages out of the building near the main entrance to the right where this room leads to another corridor was really pain in the ass! Well this has been an issue in my maps too so don't sweat it ;)

Overall excellent job in brushwork, textures, props, detail ect. and a very playable map with both teams!