Comments

Commented 17 years ago2007-02-19 17:16:53 UTC in vault item: Aim_Charge Comment #14267
Thanks. I don't know a great deal about mapping but I tried to keep the architecture blocky for better performance since it is a wide open area. I think too much detail would make things too laggy for players who don't have superb computers. I love detail but all those tutorials on r speeds and stuff scare me :P
This type of map is a bit of an experiment so I have no idea if people will like it or not.