Comments

Commented 15 years ago2009-01-04 22:51:36 UTC in vault item: de_adrenaline Comment #11095
there's no HDR for the reason that i cannot compile it atm (unsure of why atm) but if i compile it and simply leave it by itself my computer freaks out and the compilers crash, once i do find a way to fix this issue I will upload this map with HDR
Commented 15 years ago2008-12-24 13:52:40 UTC in vault item: Dead Lab Comment #17191
Very small, but very good architecture throughout the map.

+5/5 Architecture
+5/5 Texturing

-4/5 Gameplay, the layout is ok, just seems a bit too linear, and not enough height.

Very nice map though, good job!
Commented 15 years ago2008-10-20 16:05:01 UTC in vault item: Comboman Comment #17058
I regret not being able to comment on this map sooner, but i finally downloaded it (shame on me) and this map is amazing. Theres so many things good about it, at a first glance in the exterior portions of the map it seems ok but still pretty good terrain wise, one thing i really like about this map is players without the longjump are eventually forced to dive into the interior portions of the map to avoid being stuck in the exterior, open spaces of the map where they are most open to attack, i feel this makes the catwalks made as the highpoint of the map, players want to be there but they cant always stay there, i also like the extent of the indoor area of the map, i feel this map could support 28 players give or take, theres alot of places to hide in this map, and i really like the use of textures in this map, very original, 5/5
Commented 15 years ago2008-05-31 10:35:02 UTC in vault item: Act Busy System Comment #16688
very helpful, thank you!
Commented 15 years ago2008-05-10 13:28:27 UTC in vault item: The Citizen Comment #16626
link is broken =[
Commented 16 years ago2007-11-17 15:32:37 UTC in vault item: The Citizen Comment #16014
Pretty good mod, worth the wait. The mapping looked realistic in pretty much every area, and looked very hl2 like. The only problem i had with the mod mainly was that sometimes it was unclear where to go. As stated earlier it is not needed to have text prompts repeat what people have already said, but i scrambled around in the begining for about 20 minutes before i realized to talk to the girl in the basement, i was expecting to look for a key, and having the player go up to someone and talk to them usually isnt in the HL2 style, so it was something i didnt expect. Voice acting could have been alot better in a few points where you would expect that person to have a higher tense voice, or just talk louder in certian situations. However this mod is too good to be spoiled by these few things :)