Comments

Commented 20 years ago2004-02-22 19:53:57 UTC in vault item: de_tube Comment #1084
he's always mad at me - unless he want's something :)
Commented 20 years ago2004-02-22 18:18:54 UTC in vault item: Camera Puzzle Comment #1080
Cool idea. Seems you have plenty of work cut out for yourself. ;)
Commented 20 years ago2004-02-22 18:12:41 UTC in vault item: de_tube Comment #1079
yup. So please be nice to him he is very young (9). Mind you he's a good CS player - much better than me. ;).
Commented 20 years ago2004-02-22 15:10:55 UTC in vault item: de_tube Comment #1075
Thanks son ;)
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
Commented 20 years ago2004-02-22 11:44:21 UTC in vault item: Snow bank Comment #1067
Great stuff. I like it.
Commented 20 years ago2004-02-21 10:12:28 UTC in vault item: de_tube Comment #1055
Updated to version 1.2

Some 'hint' work on r_speeds
Some retexturing of tunnel access rooms
New underground sign at street level
Various small glitches fixed
Added overview

installer is now de_tube_setup12.exe

enjoy :)
Commented 20 years ago2004-02-16 08:25:04 UTC in vault item: de_tube Comment #1021
Thanks for your kind comments. :)
I still have a lot of work to do. I'm not happy with many of the textures and the lighting and RAD need work. As usual there are glitches to be found around the map. I'm not an experienced mapper but it seems no matter how much you work on a map there are always more.

Most importantly - as it is a Counter-Strike map - is the gameplay aspect of this. My sons and I have tried it out on a LAN but with only three of us it's difficult to assess the maps playability.

I'm still not sure about the distances between spawn points and bomb target, or whether there should be only one target etc. Hopefully, when I get it tidied up a bit more, I might persuade someone to host it. Unfortunately, my games server is an aging AMD K6/400 with 128Mb RAM. I'm not evil enough to subject 'public' players to that kind of performance. Especially, if I want them to be nice about my map. ;)

Thanks again.

Mapping is not so easy it seems...