Commented 20 years ago2004-02-16 08:25:04 UTC
in vault item: de_tubeComment #1021
Thanks for your kind comments. I still have a lot of work to do. I'm not happy with many of the textures and the lighting and RAD need work. As usual there are glitches to be found around the map. I'm not an experienced mapper but it seems no matter how much you work on a map there are always more.
Most importantly - as it is a Counter-Strike map - is the gameplay aspect of this. My sons and I have tried it out on a LAN but with only three of us it's difficult to assess the maps playability.
I'm still not sure about the distances between spawn points and bomb target, or whether there should be only one target etc. Hopefully, when I get it tidied up a bit more, I might persuade someone to host it. Unfortunately, my games server is an aging AMD K6/400 with 128Mb RAM. I'm not evil enough to subject 'public' players to that kind of performance. Especially, if I want them to be nice about my map.
Some 'hint' work on r_speeds
Some retexturing of tunnel access rooms
New underground sign at street level
Various small glitches fixed
Added overview
installer is now de_tube_setup12.exe
enjoy
I still have a lot of work to do. I'm not happy with many of the textures and the lighting and RAD need work. As usual there are glitches to be found around the map. I'm not an experienced mapper but it seems no matter how much you work on a map there are always more.
Most importantly - as it is a Counter-Strike map - is the gameplay aspect of this. My sons and I have tried it out on a LAN but with only three of us it's difficult to assess the maps playability.
I'm still not sure about the distances between spawn points and bomb target, or whether there should be only one target etc. Hopefully, when I get it tidied up a bit more, I might persuade someone to host it. Unfortunately, my games server is an aging AMD K6/400 with 128Mb RAM. I'm not evil enough to subject 'public' players to that kind of performance. Especially, if I want them to be nice about my map.
Thanks again.
Mapping is not so easy it seems...