I had a problem with a levelchange, maybe it helps someone what I found out.
I have three maps and the player traverses them in this order:
Map a Map b Map c
The transition between Map b and Map c didn't work because the trigger_changelevel from "map a" to "map b" had a wrong "New map name", like "Map C". So I guess The Value you type in for "New map name" is Case-Sensitive.
The setup with the env_beam didn't work for me, so I used an env_laser in the end. The 2nd multi_manager triggers two times the env_laser to switch it on and off to trigger the func_button which triggers the first multi_manager again.
an env_explosion works too triggering the button, but you always hear the explosionsound.
I have three maps and the player traverses them in this order:
Map a
Map b
Map c
The transition between Map b and Map c didn't work because the trigger_changelevel from "map a" to "map b" had a wrong "New map name", like "Map C". So I guess The Value you type in for "New map name" is Case-Sensitive.
an env_explosion works too triggering the button, but you always hear the explosionsound.
The "trigger-rythm" is much cleaner that way imo.