Comments

Commented 9 years ago2015-11-10 01:53:51 UTC in wiki page: Tutorial: Changing Levels Comment #100627
I had a problem with a levelchange, maybe it helps someone what I found out.

I have three maps and the player traverses them in this order:

Map a
Map b
Map c

The transition between Map b and Map c didn't work because the trigger_changelevel from "map a" to "map b" had a wrong "New map name", like "Map C". So I guess The Value you type in for "New map name" is Case-Sensitive.
Commented 9 years ago2015-02-18 18:47:52 UTC in wiki page: Tutorial: Setting up a Mod: Part 2 - Splash Screens (Steam) Comment #100720
You have to place the background folder into the resource folder, then the splash screen should work.
Commented 9 years ago2014-12-06 20:19:03 UTC in wiki page: Tutorial: Multi_manager Looping Made Easy Comment #101058
The setup with the env_beam didn't work for me, so I used an env_laser in the end. The 2nd multi_manager triggers two times the env_laser to switch it on and off to trigger the func_button which triggers the first multi_manager again.

an env_explosion works too triggering the button, but you always hear the explosionsound.

The "trigger-rythm" is much cleaner that way imo.