Commented 5 years ago2016-07-02 07:42:05 UTC in wiki page: info_player_coop Comment #101096
i guess this was used for an unused coop mode, but who cares because sven coop replace it
Commented 5 years ago2016-05-30 04:52:39 UTC in wiki page: Tutorial: Perfect Timing with Doors Comment #100988
nvm what i just said it has nothing to do with the tutorial my bad
Commented 5 years ago2016-05-29 11:59:17 UTC in wiki page: Tutorial: Changing Levels Comment #100629
alright, the level change work for me, only one issue: since my level change is in an elevator, i have npcs from the previous level who shows up in the next level, but i really dont need them in here, so how do i get rid of them?
Commented 5 years ago2016-05-29 05:00:36 UTC in wiki page: Tutorial: ambient_generic Comment #100728
im trying to trigger elevmove2.wav when im starting my level in the elevator, it plays the sound but it keeps looping forever, im using trigger_once and multi_manager in order to do so. how do i fix that?
Commented 5 years ago2016-05-27 09:09:42 UTC in wiki page: Tutorial: Doors Comment #100480
when i put the origin brush, the map is having bugs when i load it in game, how do i fix it?
Commented 5 years ago2016-05-27 06:24:31 UTC in wiki page: Tutorial: Perfect Timing with Doors Comment #100987
a more simplier way is putting a trigger_multiple next to the doors and make them big enough so the player doesnt reach the doors before it start opening (thats if you dont want to block on the doors when youre running)
Commented 5 years ago2016-05-20 04:35:35 UTC in wiki page: Tutorial: Multi_manager Comment #100555
i never knew the use of multi_manager until now, i always did it the hard way and put multiple trigger_once or trigger_multiple in one location
Commented 5 years ago2016-05-20 04:33:02 UTC in wiki page: Tutorial: trigger_camera Comment #100678
ah so the multi_manager is an entitity to trigger more than one thing? i always used multiple trigger_once or trigger_multiple and put all of them in the same location