alright, the level change work for me, only one issue: since my level change is in an elevator, i have npcs from the previous level who shows up in the next level, but i really dont need them in here, so how do i get rid of them?
im trying to trigger elevmove2.wav when im starting my level in the elevator, it plays the sound but it keeps looping forever, im using trigger_once and multi_manager in order to do so. how do i fix that?
a more simplier way is putting a trigger_multiple next to the doors and make them big enough so the player doesnt reach the doors before it start opening (thats if you dont want to block on the doors when youre running)
Commented 8 years ago2016-05-20 04:33:02 UTC
in wiki page: Tutorial: trigger_cameraComment #100678
ah so the multi_manager is an entitity to trigger more than one thing? i always used multiple trigger_once or trigger_multiple and put all of them in the same location