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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_perthowned
by
Silvertongue
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Comments
This comment was made on an article that has been deleted.
This comment was made on an article that has been deleted.
NintyFan290
Commented
4 years ago
2018-08-08 08:06:15 UTC
in
vault item
:
Leak in t1a1c
Comment #101434
Wow, that actually worked. Thank you Mad Carrot!
NintyFan290
Commented
4 years ago
2018-08-07 17:25:28 UTC
in
vault item
:
Leak in t1a1c
Comment #101429
If it helps, here is the compile log.
** Executing...
** Command: Change Directory
** Parameters: C:/Program Files (x86)/Steam/steamapps/common/Half-Life/mod
** Executing...
** Command: C:/Program Files (x86)/Steam/steamapps/common/Half-Life SDK/Hammer Editor/tools/qcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1c"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1c.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \Program Files (x86)\Steam\steamapps\common\Half-Life\mod\OPFOR.WAD
Using WAD File: \Program Files (x86)\Steam\steamapps\common\Half-Life\mod\decals.wad
Using WAD File: \Program Files (x86)\Steam\steamapps\common\Half-Life\mod\decay.wad
Using WAD File: \Program Files (x86)\Steam\steamapps\common\Half-Life\mod\halflife.wad
Using WAD File: \Program Files (x86)\Steam\steamapps\common\Half-Life\mod\liquids.wad
Using WAD File: \Program Files (x86)\Steam\steamapps\common\Half-Life\mod\zhlt.wad
added 2 additional animating textures.
1 seconds elapsed
** Executing...
** Command: C:/Program Files (x86)/Steam/steamapps/common/Half-Life SDK/Hammer Editor/tools/qbsp2.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1c"
qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
LEAK LEAK LEAK
1 seconds elapsed
** Executing...
** Command: C:/Program Files (x86)/Steam/steamapps/common/Half-Life SDK/Hammer Editor/tools/vis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1c"
vis.exe v1.3 (Dec 30 1998)
---- vis ----
2 thread(s)
LoadPortals: couldn't read C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1c.prt
No vising performed.
** Executing...
** Command: C:/Program Files (x86)/Steam/steamapps/common/Half-Life SDK/Hammer Editor/tools/qrad.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1c"
qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
2 threads
[Reading texlights from 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Hammer Editor\tools\lights.rad']
[1 texlights parsed from 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Hammer Editor\tools\lights.rad']
No vis information, direct lighting only.
2268 faces
134248 square feet [19331748.00 square inches]
10767 patches after subdivision
17 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (2)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 22/400 1408/25600 ( 5.5%)
planes 3084/32767 61680/655340 ( 9.4%)
vertexes 3114/65535 37368/786420 ( 4.8%)
nodes 1075/32767 25800/786408 ( 3.3%)
texinfos 661/8192 26440/327680 ( 8.1%)
faces 2268/65535 45360/1310700 ( 3.5%)
clipnodes 1759/32767 14072/262136 ( 5.4%)
leaves 763/8192 21364/229376 ( 9.3%)
marksurfaces 2813/65535 5626/131070 ( 4.3%)
surfedges 11147/512000 44588/2048000 ( 2.2%)
edges 5669/256000 22676/1024000 ( 2.2%)
texdata [variable] 1632/2097152 ( 0.1%)
lightdata [variable] 429696/2097152 (20.5%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 12438/131072 ( 9.5%)
=== Total BSP file data space used: 750148 bytes ===
2 seconds elapsed
NintyFan290
Commented
4 years ago
2018-08-07 17:22:42 UTC
in
vault item
:
Leak in t1a1c
Comment #101428
Replaced barney textures with halflife textures. Compiled. Nothing. So then I closed the map, removed barney.wad completely and opened it again. Still nothing.
NintyFan290
Commented
4 years ago
2018-08-07 16:37:03 UTC
in
vault item
:
Leak in t1a1c
Comment #101425
I tried renaming t1a1c.wa_ to .wad. Exactly the same as before.
NintyFan290
Commented
4 years ago
2018-08-07 16:32:40 UTC
in
vault item
:
Leak in t1a1c
Comment #101424
Well I did and still do have halflife.wad and barney.wad added to my J.A.C.K texture list.
** Executing...
** Command: Change Directory
** Parameters: C:/Program Files (x86)/Steam/steamapps/common/Half-Life/mod
** Executing...
** Command: C:/Program Files (x86)/Steam/steamapps/common/Half-Life SDK/Hammer Editor/tools/qcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1c"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1c.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \Program Files (x86)\Steam\steamapps\common\Half-Life\mod\OPFOR.WAD
Using WAD File: \Program Files (x86)\Steam\steamapps\common\Half-Life\mod\decals.wad
Using WAD File: \Program Files (x86)\Steam\steamapps\common\Half-Life\mod\decay.wad
Using WAD File: \Program Files (x86)\Steam\steamapps\common\Half-Life\mod\halflife.wad
Using WAD File: \Program Files (x86)\Steam\steamapps\common\Half-Life\mod\liquids.wad
Using WAD File: \Program Files (x86)\Steam\steamapps\common\Half-Life\mod\zhlt.wad
added 2 additional animating textures.
1 seconds elapsed
** Executing...
** Command: C:/Program Files (x86)/Steam/steamapps/common/Half-Life SDK/Hammer Editor/tools/qbsp2.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1c"
qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
LEAK LEAK LEAK
1 seconds elapsed
** Executing...
** Command: C:/Program Files (x86)/Steam/steamapps/common/Half-Life SDK/Hammer Editor/tools/vis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1c"
vis.exe v1.3 (Dec 30 1998)
---- vis ----
2 thread(s)
LoadPortals: couldn't read C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1c.prt
No vising performed.
** Executing...
** Command: C:/Program Files (x86)/Steam/steamapps/common/Half-Life SDK/Hammer Editor/tools/qrad.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1c"
qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
2 threads
[Reading texlights from 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Hammer Editor\tools\lights.rad']
[1 texlights parsed from 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life SDK\Hammer Editor\tools\lights.rad']
No vis information, direct lighting only.
2268 faces
134248 square feet [19331748.00 square inches]
10767 patches after subdivision
17 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (2)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 22/400 1408/25600 ( 5.5%)
planes 3084/32767 61680/655340 ( 9.4%)
vertexes 3114/65535 37368/786420 ( 4.8%)
nodes 1075/32767 25800/786408 ( 3.3%)
texinfos 661/8192 26440/327680 ( 8.1%)
faces 2268/65535 45360/1310700 ( 3.5%)
clipnodes 1759/32767 14072/262136 ( 5.4%)
leaves 763/8192 21364/229376 ( 9.3%)
marksurfaces 2813/65535 5626/131070 ( 4.3%)
surfedges 11147/512000 44588/2048000 ( 2.2%)
edges 5669/256000 22676/1024000 ( 2.2%)
texdata [variable] 1632/2097152 ( 0.1%)
lightdata [variable] 429696/2097152 (20.5%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 12438/131072 ( 9.5%)
=== Total BSP file data space used: 750148 bytes ===
2 seconds elapsed