Commented 9 months ago2019-03-25 19:23:42 UTC in news: New Mini Competition: The Whole Warp Life! Comment #101932
Time to make a HL Deathmatch map for the first time.
Commented 1 year ago2018-12-26 00:33:15 UTC in news: Competition 35 Results! Comment #101692
These entries are a Christmas miracle. I'm gonna play them immediately.
Commented 1 year ago2018-04-25 20:40:17 UTC in vault item: tesis5x Comment #21329
Try adding Hint brushes to corners if you know how to add those. Also make everything that doesn't cause a leak or open a room too much, a func_detail
Commented 2 years ago2017-11-22 16:09:30 UTC in vault item: dm_lister Comment #21054
Yes, it looks exactly that but everytime I look at it, it slows down my computer. I can make a video showing whats happening later, its weird that this happens.

EDIT: Here,

My computer doesn't do well with vid recordings but it shows that when I look at the teleporter particle, the fps drops a lot. It happens in any location and only drops when I see the particles.
Commented 2 years ago2017-11-22 13:41:24 UTC in vault item: dm_lister Comment #21052
This map is awesome, ever since I saw MarphitimusBlackimus's video on it, I thought someone should just add some textures and make it working. You did more than that.

The lighting is really nice, the textures are superb, weapon placements look okay though I didn't get my friend to play deathmatch with me so I don't have an accurate review on that. I love the waterfalls and how nice it feels to fall into the water, you made water fun in an FPS, thats hard to do.

However there is a huge bug. The teleporter above the jetpack slows down my fps to 14 frames, which I urge you to fix as soon as possible, it might because of the overlapping textures. I know it is the teleporter because everytime I look at it, 14 frames, and when I don't, 150 frames. If you can fix this, that would be great.

Other suggestions I have include adding ladders on the slopes for quicker ascent to the third floor instead of using the long tunnel around, normally players don't want to take a long route just to get into another combat-infested zone. Also, if once you fix the teleporter, could you make it two-way? That way it wouldn't make the room as a camp zone when people are teleporting.

I would give this 5 stars for everything but the bug is a serious problem and you must fix it or else nobody with a slower computer will be able to play this properly.
Commented 2 years ago2017-09-22 11:40:14 UTC in journal: #8867 Comment #46244
Happy birthday!
Commented 2 years ago2017-09-18 10:18:19 UTC in journal: #8863 Comment #62967
You can invest in a eGPU for your laptop. There's a bunch online for 200-300$, like the Akitio Node Thunderbolt:
Commented 2 years ago2017-09-11 08:28:26 UTC in journal: #8861 Comment #68595
Thanks @Tetsu0! I needed the commendation. I just hope my ideas aren't flawed with the gameplay and I don't focus too much on the wrong aspects, but as I continue making this map, I'll eventually find out whether these ideas and theories work out.