Comments

Commented 1 month ago2024-10-31 15:13:30 UTC in vault item: 3 Half-Life Deathmatch maps Comment #106478
that crossfire is wack
Commented 3 months ago2024-09-12 04:20:30 UTC in journal: fragMOTION Comment #106390
I'm scratching my head over how to do IK. I want to freeze a bone in place while moving the root bone in an animation. it doesn't work, the "frozen" bone just moves along with the rest of the skeleton. a tutorial on how to it how i meant it to work would be much much appreciated.
I should've said that earlier, but although I'm proficient with fragMOTION, still, I don't know everything. There is, indeed, a lack of information and tutorials on that topic, and even the "manual" that comes with the editor is bare bones at best. There are some things that I can't comprehend - IK is one of them. I tried working with it, but I think it's just broken. You can make it work with simple skeletons.
I'll look into it again, mayhaps I'll figure it out.
Commented 3 months ago2024-09-05 00:36:19 UTC in vault item: Xen Escape Comment #106368
Nice map. I'd give the player grenades. That herd of headcrabs outside was asking for it.
Commented 4 months ago2024-08-11 13:33:13 UTC in poll: Favourite HL Title Comment #106294
Blue Shift gets slandered by people too often. I think, it's a neat mappack.
It was the first Half-Life game I played, so maybe I am biased.
Commented 9 months ago2024-03-04 03:40:25 UTC in vault item: Find the way out Comment #106026
Cool map, I like it. I wish it was a little longer - I was thinking that I was moving towards the big action, but the map suddenly ended.
I lost a bit of health when I jumped in the pipe, the height of the drop is too big. It's better to either place some water at the bottom or make a slide to break the fall. Unavoidable damage sucks.