Comments

Commented 5 years ago2018-05-08 19:51:54 UTC in wiki page: Tutorial: Trees Comment #100505
brush trees remind me "thief".
Commented 5 years ago2018-05-05 17:19:51 UTC in vault item: Five Zero - Stone Temple Comment #21335
404 buddy.
Commented 5 years ago2018-04-27 09:48:07 UTC in vault item: tesis5x Comment #21333
Almost everything i made func_wall already and vis full. You are right, i see 3000 wpoly and it's really crazy. I'm afraid this map gonna trash.
Commented 5 years ago2018-04-26 07:08:59 UTC in vault item: tesis5x Comment #21330
here is tesis5x's rmf. can someone examine and criticize? i can't find right spot point to place hint brush.
Commented 5 years ago2018-04-25 16:23:38 UTC in vault item: tesis5x Comment #21328
Thank you, Bruce. Any advice about FPS drops and texturing/lighting?
Commented 6 years ago2018-03-18 09:24:11 UTC in vault item: portalis Comment #21319
I added 0.5 delay to portal sounds and it's ok. How did i control?

I created a simple map has very long hall and i put portals far from each other. I added a balcony that bots won't reach, only i can. Then i started a bot match, climbed to balcony and watched bots. When i go near green portal which has fade and TP sound, i could see the fade and hear the sound. When i was far from green portal, i couldn't able.

So, Windawz, I really appreciate you. Now i just only need a test by real players.
Commented 6 years ago2018-03-17 12:30:15 UTC in vault item: portalis Comment #21313
I mean checked all three options one by one but no solution same as yours. Which is better, play everywhere or no sound? I can't decide.
Commented 6 years ago2018-03-17 09:36:40 UTC in vault item: portalis Comment #21310
Windawz, i checked env_fade and saw activator thing that u said. thank u.
But i can't fix portal sound issue. Unchecked "play everywhere" and checked other three radius options. Then no portal sound.
Commented 6 years ago2018-03-15 15:49:18 UTC in vault item: portalis Comment #21308
I checked map both single and multiplayer modes but i can't see the bug. Just one thing that i couldn't manage is if one player enters a portal, all players hear the sound and see the fade. Any idea about it?
Commented 6 years ago2018-03-15 06:59:23 UTC in vault item: portalis Comment #21306
Windawz, have other players troubled with that? It works on my pc and seems ok. If u wish i can share rmf.
Commented 6 years ago2018-03-05 12:50:39 UTC in vault item: Escalator Comment #21299
deal with dirty lightings?
Commented 6 years ago2018-03-04 09:09:35 UTC in vault item: dm_stalkfire_f1 Comment #21297
just one thing, i love original HL setup, even xen. but this is almost whole another game. even so i liked much.
Commented 6 years ago2018-03-02 04:49:34 UTC in vault item: portalis Comment #21295
Ummm. There is no flickering light accept one desk lamp. Any screenshot about that?
Commented 6 years ago2018-03-01 20:42:27 UTC in vault item: portalis Comment #21291
Bruce, do u mean desk lamp's flickering or teleportal fade? Or something else?
Commented 6 years ago2018-03-01 08:34:05 UTC in vault item: portalis Comment #21288
Windawz, thank you for your comments.
I edited points you marked. I use ZHLT and don't see func_detail so made tables and desk lamps as func_wall.
Making cliffs is realy funny but after a time really makes me blue because of invalid solids.
Commented 6 years ago2018-02-28 12:23:39 UTC in vault item: portalis Comment #21286
Wow. You cheater :D
Commented 6 years ago2018-02-27 20:44:57 UTC in vault item: portalis Comment #21284
hfc, thank you for all good and bad comments.
i don't prefer gauss in maps have open area and no satchel and tripmine, just a choice.
i said before, your comments are inspiring.
Commented 6 years ago2018-02-23 17:54:04 UTC in vault item: portalia Comment #21282
i will keep this map and comments as a lesson. thank u.
Commented 6 years ago2018-02-21 12:30:48 UTC in vault item: portalia Comment #21278
hfc, ur comment is very inspiring. thank u.
guys, i'm working on review critics and more. must i delete this map and upload the new one or keep both maps. what do you think?