Commented 6 years ago2018-03-18 09:24:11 UTC
in vault item: portalisComment #21319
I added 0.5 delay to portal sounds and it's ok. How did i control?
I created a simple map has very long hall and i put portals far from each other. I added a balcony that bots won't reach, only i can. Then i started a bot match, climbed to balcony and watched bots. When i go near green portal which has fade and TP sound, i could see the fade and hear the sound. When i was far from green portal, i couldn't able.
So, Windawz, I really appreciate you. Now i just only need a test by real players.
Commented 6 years ago2018-03-17 09:36:40 UTC
in vault item: portalisComment #21310
Windawz, i checked env_fade and saw activator thing that u said. thank u. But i can't fix portal sound issue. Unchecked "play everywhere" and checked other three radius options. Then no portal sound.
Commented 6 years ago2018-03-15 15:49:18 UTC
in vault item: portalisComment #21308
I checked map both single and multiplayer modes but i can't see the bug. Just one thing that i couldn't manage is if one player enters a portal, all players hear the sound and see the fade. Any idea about it?
Commented 6 years ago2018-03-01 08:34:05 UTC
in vault item: portalisComment #21288
Windawz, thank you for your comments. I edited points you marked. I use ZHLT and don't see func_detail so made tables and desk lamps as func_wall. Making cliffs is realy funny but after a time really makes me blue because of invalid solids.
Commented 6 years ago2018-02-27 20:44:57 UTC
in vault item: portalisComment #21284
hfc, thank you for all good and bad comments. i don't prefer gauss in maps have open area and no satchel and tripmine, just a choice. i said before, your comments are inspiring.
Commented 6 years ago2018-02-21 12:30:48 UTC
in vault item: portaliaComment #21278
hfc, ur comment is very inspiring. thank u. guys, i'm working on review critics and more. must i delete this map and upload the new one or keep both maps. what do you think?
I created a simple map has very long hall and i put portals far from each other. I added a balcony that bots won't reach, only i can. Then i started a bot match, climbed to balcony and watched bots. When i go near green portal which has fade and TP sound, i could see the fade and hear the sound. When i was far from green portal, i couldn't able.
So, Windawz, I really appreciate you. Now i just only need a test by real players.
But i can't fix portal sound issue. Unchecked "play everywhere" and checked other three radius options. Then no portal sound.
I edited points you marked. I use ZHLT and don't see func_detail so made tables and desk lamps as func_wall.
Making cliffs is realy funny but after a time really makes me blue because of invalid solids.
i don't prefer gauss in maps have open area and no satchel and tripmine, just a choice.
i said before, your comments are inspiring.
guys, i'm working on review critics and more. must i delete this map and upload the new one or keep both maps. what do you think?