Comments

Commented 17 years ago2007-07-07 05:28:35 UTC in vault item: Unfinished cs_urbanbend Comment #15285
uh ... but there is water, I'm not quite sure that it would matter any way because there is water! mm...
Commented 17 years ago2007-07-07 05:26:23 UTC in vault item: Unfinished cs_urbanbend Comment #15284
O k , here we go!
Commented 17 years ago2007-07-07 05:18:08 UTC in vault item: Unfinished cs_urbanbend Comment #15282
:P this is an old screen shot, i changed it from the new one because tetsu0 didn't like a dead hostages body lying on the ground lol (my bad)
Commented 17 years ago2007-07-07 03:35:39 UTC in vault item: Ex_coolrivers Comment #15280
yep i know, i guess putting it down by 4 units wont do u any harm :P
Commented 17 years ago2007-07-07 03:34:09 UTC in vault item: Unfinished cs_urbanbend Comment #15279
:D thanks , any opinions on how i could improve it?
Commented 17 years ago2007-07-06 14:07:49 UTC in vault item: Unfinished cs_urbanbend Comment #15275
Fine i changed the picture...
Commented 17 years ago2007-07-02 15:25:16 UTC in vault item: Core_Xplosion v2 Comment #15267
Hey. why are u postion on a 2 month old map? xD this is my first releast too
Commented 17 years ago2007-07-02 01:45:10 UTC in vault item: fy_alqueda_woods Comment #15264
The Big trees with leaves are models.

The ones on the ground are cylinders
Commented 17 years ago2007-07-01 02:08:07 UTC in vault item: fy_alqueda_woods Comment #15260
Kk. well can any one atleast rate my map?
Commented 17 years ago2007-06-30 13:40:50 UTC in vault item: The skill.cfg file Comment #15258
you might have known, but some one else, like me might havent!
Commented 17 years ago2007-06-29 11:46:40 UTC in vault item: Ex_coolrivers Comment #15255
i know that. and there arent eaven a 1000 tho :P
Commented 17 years ago2007-06-29 11:46:02 UTC in vault item: fy_alqueda_woods Comment #15254
Yeah well i know its to do with that but im just too... uhh...

and muzzle flash? wat do u meen different name please?
Commented 17 years ago2007-06-28 15:00:33 UTC in vault item: Lighting issue (aim_k-man) Comment #15248
wat eva
Commented 17 years ago2007-06-28 12:59:55 UTC in vault item: Ex_coolrivers Comment #15247
Yer ur welcome :P

have good time in making stuff like that.

ps:
this example map doesnt just help u make rivers like that!

after learning this u can make piles of gravel ground cliffs and everything like that!
Commented 17 years ago2007-06-28 11:36:09 UTC in vault item: Lighting issue (aim_k-man) Comment #15244
PTS...

well to find a leek, when u compile your map, it shows u all the log. go trough it and if u get a Leek in hull error that means u have a leak!

well the cause of it might be an entity out of the map or a place where u can fall trough the map!

if u cant find it, put a box / skybox around ur map
Commented 17 years ago2007-06-28 09:21:14 UTC in vault item: fy_alqueda_woods Comment #15241
if i had a clue how to then it wouldnt
Commented 17 years ago2007-06-28 05:38:31 UTC in vault item: Lighting issue (aim_k-man) Comment #15239
Is this ur first map? :) its good for a first map :P

1. The 'initaly dark' flag was on for the blue light! dont do that
2. u had a black light next to the blue light! i dont think that could be good too. if u want the light to fade away, then you should make it a light_spot!
3. func_buy zone isnt neceserry to put in ur maps, the buy zone will jsut apear in the t and ct spawn points!
4. If u have a LEAK error, the lights and shadows wont be seen!
Commented 17 years ago2007-06-28 03:03:40 UTC in vault item: fy_alqueda_woods Comment #15238
Thnx.

hmm... what about if i say, the sun is shining straight down :P maybe its like 12:00 when the sun is right above u :P
Commented 17 years ago2007-06-27 10:03:44 UTC in vault item: fy_alqueda_woods Comment #15234
;) wow. a good coment from muzzleflash.

u scared me on the move to unfinished bit -.-
Commented 17 years ago2007-06-27 01:55:41 UTC in vault item: fy_alqueda_woods Comment #15230
well it is cinda cool. and i think this wasnt the coolest bit to take a screenshot at :P

it cinda looks like cs:s doesnt it? well its for cs :P
Commented 17 years ago2007-06-17 14:23:42 UTC in vault item: de_aztecruins Comment #15125
im just tired of the same fucking fullbright thing
Commented 17 years ago2007-06-17 14:23:16 UTC in vault item: de_aztecruins Comment #15124
wat do u meen use my imagination? oll of my maps come from my imagination... and their starting on me just because i said 'dont say "is it fullbringht?"' because like in every map on the forum they usualy ask that. should i just take a pic of a big shadow? or should i take a pic of the good bits from the map...
Commented 17 years ago2007-06-17 12:46:12 UTC in vault item: de_aztecruins Comment #15120
did u say jesus because ur picture looks cinda like god?
Commented 17 years ago2007-06-17 10:01:40 UTC in vault item: de_aztecruins Comment #15118
...this is about my map not a tutorial...
Commented 17 years ago2007-06-16 11:48:13 UTC in vault item: de_aztecruins Comment #15113
Before saying Gosh give me a link whitch 'LEARNS' me how to.
Commented 17 years ago2007-06-15 03:11:03 UTC in vault item: aim_criticalpoint Comment #15108
Nope, its yust funny
Commented 17 years ago2007-06-14 02:41:20 UTC in vault item: aim_criticalpoint Comment #15104
^_^
Commented 17 years ago2007-06-13 05:13:17 UTC in vault item: aim_criticalpoint Comment #15101
^^
Commented 17 years ago2007-06-13 04:51:37 UTC in vault item: aim_criticalpoint Comment #15099
Uhh... 5 stars? thats high. thnx
Commented 17 years ago2007-06-13 04:36:11 UTC in vault item: aim_criticalpoint Comment #15098
Yeah the hole in the ground is cinda wierd... if i think, i ddotn eaven know why its there! it could be bombed right? but... i duno.

and i could have added some sounds too tho...

oh and about the lightening. you see, my problem is that ' i am very crap at the lighting my maps' i duno witch angles to put on the light env to make the shades of wat so ever. i realy need help with tthat.
Commented 17 years ago2007-06-13 03:33:54 UTC in vault item: aim_criticalpoint Comment #15096
The pic looks quite cool doesnt it? :P
Commented 17 years ago2007-06-13 02:27:25 UTC in vault item: aim_oldzone Comment #15095
Nothing big.
Commented 17 years ago2007-06-13 02:26:15 UTC in vault item: de_barren Comment #15094
Yer lol, maybe i should remake this map?
Commented 17 years ago2007-06-13 02:11:08 UTC in vault item: aim_criticalpoint Comment #15092
Yer i know... k i will get a real pic of da map now... uhh
Commented 17 years ago2007-06-12 16:12:50 UTC in vault item: aim_criticalpoint Comment #15089
ah right... tomorow... if saying the trooth... i cant be bothered to care...
Commented 17 years ago2007-05-31 04:52:55 UTC in vault item: dod_luckau Comment #15020
Looks realy cool.
Nice arkitecture.
nice map.
But im afrade that I dont have Day of Defeat :(.
Commented 17 years ago2007-05-31 04:50:52 UTC in vault item: labc_dustv2 Comment #15019
the image looks cool.
yeah i can see few shadows like in the tunnel and from the crates so its not full bright.
another dust textured map. the way u made it i think it suits the textures good work.
;i will maybe check it out later so i wont rate it now.
Commented 17 years ago2007-05-31 04:48:37 UTC in vault item: aim_oldzone Comment #15018
well i think it's 3 stars but i cant vote and i didnt vote and the result is 4 stars :) im just happy
Commented 17 years ago2007-05-30 04:25:48 UTC in vault item: aim_oldzone Comment #15008
lol but it is :)
Commented 17 years ago2007-05-29 14:27:44 UTC in vault item: TipOver Comment #15003
omg its not a cannon. -.-

ITS A PILON ( A BIG CYLINDERSHAPED THING)

and this example shows u how to make stuff like that fall over.

its been used in many hl maps and here its shown how to do it.

again: A big piece of concrete. you triger an explosion. the concrete piece falls down but it doesnt break. and there its left wat ever degreese u want it to go. and like this the player can walk on an un reachable plance / get pwnt :) / sees somthing cool.
Commented 17 years ago2007-05-29 14:20:06 UTC in vault item: aim_oldzone Comment #15002
ah thanks.

i play at 800x600.
yeah this map is like 4 months or more older, i made it a long time, i was just going trough my old maps and saw this little aim one i thot woah this is a great idea and i thot i might upgrade it so here it is.

and Woah 4 stars. i should spend more time on d-tailing little aim maps than making big , booring , wide , spacious de_maps. :)
Commented 17 years ago2007-05-19 10:02:37 UTC in vault item: de_barren Comment #14945
This map is as i want it to be. its finished. if i modify it then it will be a new version of this map.

please do not be against my will. i made the map so i tell if its as i want it to be or if its not.

u could say its unfinished if there isnt a ct spawn or t spawn or a buy zone but there is. so please dont be against my will.

Thank you. have a very good day.
Commented 17 years ago2007-05-19 06:43:05 UTC in vault item: de_barren Comment #14942
hehe well ill try to improve my map after 10 days when im back ;)
Commented 17 years ago2007-05-19 05:33:55 UTC in vault item: de_barren Comment #14938
well this is my first map released on cs :|
Commented 17 years ago2007-05-19 04:31:10 UTC in vault item: de_barren Comment #14935
lol. well i put a lot of effort in it and didnt eaven get 3 stars -.-
Commented 17 years ago2007-05-19 01:29:03 UTC in vault item: de_barren Comment #14931
OMFG. IF U HAD CHECKED OUT MY MAP THEN U WOULDN SAY THIS!!! U NEAVER EAVEN DOWNLOADED IT!!!!!

IT DOESNT EAVEN HAS THE SKY IN THE PICTURE IF U WOULD HAVE READ WHAT I SAID U WOULD HAVE KNOWN THIS IS A IT OLD PICTURE!!!

should i re-texture it to aztec then? lol
Commented 17 years ago2007-05-18 04:34:09 UTC in vault item: de_C5000merchant Comment #14927
As i said. its not ur business of what my opinion is.
Hunter lol, now i see how dumb u are.
as i said. the map is good but big.

it would be good in servers were players are automatically respawned but for ordinary ones, it wont be so good.
Commented 17 years ago2007-05-17 09:01:28 UTC in vault item: TipOver Comment #14913
omg -.-

any ways if u wana know how to tip over a big peace of concrete download the map.

happy? -.-
Commented 17 years ago2007-05-17 08:16:17 UTC in vault item: TipOver Comment #14910
u see the big thing in the picture that exploded?
thats a sort of pilon lol
Commented 17 years ago2007-05-17 04:57:44 UTC in vault item: de_C5000merchant Comment #14907
playubus.

all u have to do is fake the wad.

for example copy and paste cs_dust wad from ur cstrike directory.

then rename the copy of the cs_dust to cs_cargo.wad and u can play
but u wont see the textures from cs_cargo tho.
but map will go.