Comments

Commented 12 years ago2012-02-22 11:32:29 UTC in journal: #7633 Comment #43341
If you keep drinking more coffee, a fuck will present itself to you. I know this because I'm a scientician.
Commented 12 years ago2012-02-21 06:37:43 UTC in journal: #7629 Comment #39620
Well... not so much a nice prop to complete the room, more like a place to throw my dirty socks, but it makes sense!

Luke: I did? Damn, that wasn't supposed to happen.
This comment was made on an article that has been deleted.
Commented 12 years ago2012-02-15 00:42:42 UTC in journal: #7619 Comment #57845
Bruce: no modern engine can do that. None.

That is the type of particle physics that needs top of the line video cards in SLI just to handle the calculations, and even then you could never build a game on top of it.

Your argument makes no sense.
Commented 12 years ago2012-02-14 23:26:16 UTC in journal: #7621 Comment #62345
Oh man, I've had this before, too. Putting up with a blocked ear for days on end can drive you mad, and what's left after the clean up is... disgusting to say the least.

The feeling of relief afterwards, though!
Commented 12 years ago2012-02-13 23:27:51 UTC in journal: #7619 Comment #57844
Hmm, not bad, but I think there's a lot of room for improvement.
Commented 12 years ago2012-02-12 06:20:13 UTC in journal: #7612 Comment #43324
50%.

I have failed you.
Commented 12 years ago2012-02-07 23:22:04 UTC in journal: #7609 Comment #66813
Soup: Almost head-desk worthy on the bad pun scale.
Commented 12 years ago2012-02-07 06:40:18 UTC in journal: #7609 Comment #66812
IMDB'd it. Sounds nuts. Might have to check it out.

I hope you're not proud of that joke, Soup.
Commented 12 years ago2012-02-04 01:58:42 UTC in journal: #7601 Comment #62337
Last night I dreamed I was fending off a canal full of man-eating sharks with a chainsaw tied to a shopping cart. I'm pretty sure the dream started with me just peacefully exploring some abandoned block.

Yeah, I don't really know what's wrong with my psyche at the moment.
Commented 12 years ago2012-02-02 23:31:24 UTC in journal: #7599 Comment #52688
80 hours each for Alien Swarm, Portal 2 and Counter-Strike Source, but it's mostly from mapping for them.

For games I just play, Mass Effect 2 has 120 hours (and I'm only nearing the end of my second go!) Deus Ex 1 has 50 hours since installing in late last year, STALKER has 60, Half-Life 2 has 174 and Episode Two has 165.

When did that happen.

If it tracked non-Steam games in your list, I think my highest would be Darkloader, the custom mission manager for Thief 1 and 2. So many great fan missions.
This comment was made on an article that has been deleted.
Commented 12 years ago2012-01-30 00:48:44 UTC in journal: #7594 Comment #49328
I love a good horror game, but there's really not many of them. Mostly it's cheap scares, lots of gore and LOUD NOISES. I enjoy action-splatter games like Dead Space and the last few Resi Evils a lot, but they're not scary.

More devs should look at Silent Hill 2 & 4, Penumbra (Black Plague mostly), Amnesia, Dark Corners of the Earth, the underground sections of STALKER, even The Path. Psychological horror is so much more classy. For a game (or film) to really get into your head and make you question your own senses... hard to pull off, but brilliant stuff.
Commented 12 years ago2012-01-29 14:34:41 UTC in journal: #7594 Comment #49327
You should do the rum buddy routine with Amnesia: The Dark Descent. That sounds like fun.
Commented 12 years ago2012-01-29 12:40:39 UTC in journal: #7594 Comment #49326
Ah, I played this quite a while ago.

Didn't think much of it, for reasons most people have already said above. There is one good psychological scare in the game involving some mannequins, but even then it's basically stolen from Condemned.

Still waiting on the next great horror game. ;<
Commented 12 years ago2012-01-27 11:17:11 UTC in journal: #7592 Comment #45503
Our lazy local government didn't even bother with the usual fireworks display, small as it may be in this little city. Ironically, that makes us seem more Australian.

We just couldn't be fucked, go figure.
Commented 12 years ago2012-01-23 00:27:01 UTC in journal: #7588 Comment #66150
Yeah, yeah. Hacker schadenfreude.

More important than that:

Why don't the lines on that popcorn bucket look right?
This comment was made on an article that has been deleted.
Commented 12 years ago2012-01-03 10:11:20 UTC in journal: #7556 Comment #66757
Neat. I feel like I've got a lot of catching up to do with Half-Life 1 mods.
Commented 12 years ago2011-12-31 06:07:33 UTC in journal: #7542 Comment #66742
I will never understand this sarcastic "Brony" movement. But I suppose it's one of those silly things the internet created, and I'll never understand what the internet creates.
Commented 12 years ago2011-12-31 06:01:30 UTC in journal: #7545 Comment #60918
Zero Hour with a mate against a heap of tough bots = fuuuun
Commented 12 years ago2011-12-24 10:56:32 UTC in journal: #7522 Comment #57816
Welcome to the club. You'll never go back. ;>
Commented 12 years ago2011-12-23 13:41:28 UTC in journal: #7520 Comment #53643
Note to self: forget 3 brushes compo idea.
Commented 12 years ago2011-12-22 12:09:50 UTC in journal: #7520 Comment #53642
I got a Deus Ex GOTY gift, I'll contribute it to the mini-compo if enough people are interested!
Commented 12 years ago2011-12-20 07:45:03 UTC in journal: #7517 Comment #41955
Psst, don't trust that Penguin guy. I aint no Internetician, but I heard he uses the Napsters!

I'd like to hear it, too.
Commented 12 years ago2011-12-19 07:40:56 UTC in journal: #7514 Comment #62303
When I'm 90 all those 52 year olds better watch out.
Commented 12 years ago2011-12-19 03:52:53 UTC in vault item: Unfinished Compo31 Comment #19665
Very interesting, abstract design. I like it, shame you never managed to enter it (even incomplete).

Dimbark and Bruce earn another strike against them in my little black book. :/
Commented 12 years ago2011-12-19 03:40:01 UTC in vault item: Comp31_Skals Comment #19664
I enjoyed playing this. I love open-ended level design and 357 sniping! It reminded me of Deus Ex a tiny, tiny bit. Your only goal is disrupting the power, there's 3 generators you can hit, and how you get there is up to you. I'd love to see more maps run with this idea and go more in-depth.
Commented 12 years ago2011-12-19 03:30:25 UTC in vault item: Anvus (compo 31) Comment #19663
It was very, very hard to choose between this and Ninja Defuse's entry. Ninja defuses entry only just edged this out because I think he managed to make something arty and unique with a texture pack that I didn't think was suitable. If there was a fourth place you definitely would've had a spot.

Oh, and the decals thing didn't matter, I wouldn't disqualify an entry for that. One of the requirements was actual gameplay but less than half of the entries actually had it, so we ended up ignoring that rule too.
This comment was made on an article that has been deleted.
Commented 12 years ago2011-12-09 09:34:06 UTC in journal: #7502 Comment #50775
Good point.
Commented 12 years ago2011-12-09 03:13:58 UTC in journal: #7502 Comment #50774
That's crazy Archie, I couldn't imagine actually being picked up by winds.

The only bad experience I've had with strong wind is on my way to a beach nearly 10 years ago (!). I was carrying a boogie board in front of me and turned the corner of a steep hill that turned out to be acting as a kind of wind break. Board instantly met face. :<
Commented 12 years ago2011-12-08 09:44:32 UTC in journal: #7501 Comment #48200
When you get the ai_relationship working again, map a "revival station" and put Hedy in there. Couple of fancy lights and particles later and he/she's good as new!
This comment was made on an article that has been deleted.
Commented 13 years ago2011-11-18 03:35:19 UTC in journal: #7480 Comment #45390
Sad news, but 19 years... what a trooper. Mine's only 7 or 8 and I worry he's getting on in years.

Hope you've got lots of photos to remember her by.
This comment was made on an article that has been deleted.
Commented 13 years ago2011-11-11 07:52:18 UTC in journal: #7472 Comment #49320
Man I need to upgrade. :<

I have 3 bills and no money. Why can't I have no bills and 3 money.
This comment was made on an article that has been deleted.
Commented 13 years ago2011-10-20 12:07:24 UTC in journal: #7443 Comment #63267
Interesting, I'll give this a shot I think.
Commented 13 years ago2011-10-19 08:51:16 UTC in journal: #7442 Comment #57770
Looks like pretty typical shock horror. Enjoyable enough, I suppose, but give me more psychological stuff. Detachment. Vulnerability. Sanity. Fear of the unknown, not fear of the giant monster-thingy splattering everything it finds. Blood and guts is cheap.

Silent Hill 2, Eternal Darkness, Amnesia, The Shining, Lovecraft, Poe...

Dammit, I think about this too much. I'll play it. I love the genre too much not to.
Commented 13 years ago2011-10-18 06:34:38 UTC in journal: #7441 Comment #43192
Old man Urby.

Happy birthday!
Commented 13 years ago2011-10-16 22:15:39 UTC in journal: #7439 Comment #44800
That was amazing.
Commented 13 years ago2011-10-10 22:16:17 UTC in journal: #7435 Comment #57754
People are already talking like that about Source.

I enjoyed Blue-Shift. Sure it was short, and there wasn't a lot of new content, but it has the most polished mapping of the three games.

I got it in a double pack with Opposing Force and the HD update a long time ago, can't complain about the price really.
Commented 13 years ago2011-10-05 01:31:35 UTC in journal: #7426 Comment #46848
The only gun I was ever short on ammo for was whatever heavy weapon I had on me at the time, and that was kinda the point. Those guns are all badass killing machines. Collector's Beam especially.

I'm hopeful EA and Valve will work something out for ME3 and future games. I don't think BF3 sales and feedback will be as impressive as expected because of this bullshit. It might make them rethink their approach, or they'll just continue be their same old stupid selves and push more people towards pirating the poor developer's hard work.
Commented 13 years ago2011-09-28 13:50:07 UTC in journal: #7421 Comment #57745
When Duke finally got out, however, he found himself hated by everyone for being culturally irrelevant, ugly, and about as fun as handling wet turds.
Commented 13 years ago2011-09-27 03:35:28 UTC in journal: #7419 Comment #49302
Happy Birthday, Tetsuoooo!
Commented 13 years ago2011-09-02 00:22:50 UTC in journal: #7380 Comment #45291
To be fair to Foster, Quantum of Solace was reasonably well directed. The scriptwriters are the ones who pooched it. But I say reasonably because of those shaky cam fight scenes.

I laughed at the guy in front of Archie in the second shot. Priceless expression.
Commented 13 years ago2011-08-11 04:00:24 UTC in journal: #6605 Comment #65990
You guys...
Commented 13 years ago2011-07-28 12:34:39 UTC in journal: #7339 Comment #57690
Nummy.
Commented 13 years ago2011-07-25 10:21:12 UTC in journal: #7334 Comment #54341
Yikes. Paralysis is scary enough without figures jumping out at you. :P

Only had it twice myself, but that feeling you get trying to move having zero luck is pretty dang unnerving.