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Commented 20 years ago2004-08-13 09:48:50 UTC in vault item: cs_bank Comment #3314
*****Updated Map Addendum*****
Okay, thanks to Seventh-Monkey and others, I've adjusted the door height to a more reasonable 84 in. I originally had them that high to make sure that any uneven terrain wouldn't make people travel through the door. I also removed most of the door sounds, except for the ones I thought were still appropriate. I think I fixed most of the lighting problems, adding func_walls and such. Right now, there are three things I've heard, so far, that this map needs:
Texture lights (Anyone know how to set a brush entity's style to Group?)
Rework the front windows (Just 2 vertical ones, or what?)
More security to get to the vault (any ideas?)