Commented 19 years ago2005-01-06 21:05:29 UTC
in vault item: CSS_MelawanComment #5520
Those surfaces are made by displacement surfaces, if that's what you mean. That involves toying with vertexes. The wooden structures were also made by vertex manipulation.
Commented 19 years ago2005-01-03 16:32:56 UTC
in vault item: CSS_MelawanComment #5448
it's Orpheus, and yes, I'll change that thing to stairs. The terrain is doen by using displacement surfaces, but its temporary. I need more triangles in it
env_lights for the win.