Commented 3 years ago2021-07-13 16:50:28 UTC
in wiki page: aiscripted_sequenceComment #103609
I have noticed that the AI Schedule when done (m_iFinishSchedule) seems to have an effect for me; when using this entity to place a headcrab in a ventilation duct with a transparent, breakable entrance, the headcrab will fling itself at the player on sight with m_iFinishSchedule set to Default AI (0), but will wait until the vent is broken when that keyvalue is set to Ambush (1).
m_iFinishSchedule
set to Default AI (0
), but will wait until the vent is broken when that keyvalue is set to Ambush (1
).