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Commented 8 months ago2024-03-24 06:32:31 UTC in wiki page: Tutorial: Setting up Crowbar for Half-Life/GoldSrc Comment #106084
I wonder does this Method Possibly Work with The default studiomdl from the Half-Life SDK for WON Half-Life? (Even though I have the Seven Co-op studiomdl due to it being in the Half-Life Absolute Zero Development Drive)

I'm currently trying to compile the Early Python - https://combineoverwiki.net/wiki/File:357_beta.jpg RPG - https://combineoverwiki.net/wiki/File:Rpg_view_E3_1998.png and E3 Shotgun - https://combineoverwiki.net/wiki/File:Spas_view_E3_1998.png (Which were in the 2023 HL: Source Repo Leak even though the RPG's Mesh Has been in the SDK - https://web.archive.org/web/20190612095724mp_/https://forum.facepunch.com/games/sqrb/VALVE-CUT-CONTENT-V2-1-Digging-through-Valve-s-trash-since-2003/23/#postnqcrp plus the Worldmodel) and the MP5 that was in the SDK - https://combineoverwiki.net/wiki/File:Sdk_smg_view.png with the 0.52 Alpha Textures (I'm using Overwiki Photos since I can't attach my kwn pictures unless I upload them to an external Hosting Site) but I couldn't get the MP5 and Phython to compile (e.g. the Console outputs "forcedperspective.smd doesn't exist") Even with Crowbar so I'm wondering do i need to put <library2> at the Start of the Options even if I'm compiling for the WON Version?