Probably the most detailed entry, with plenty of props and some superb brushwork. Rabidmonkey made good use of the Z-axis with plenty of catwalks and such, and through his great lighting (though a little dark) created an atmospheric arena for quite fun deathmatch battles. His 3D skybox was brilliant, with some moving clouds used to add to the atmosphere.
The RPG trap in this map was quite simple: climb up a ladder (with the buggyness of the HL2DM ladders, this was a trap by itself) onto a catwalk with some explosive barrels where you find the RPG, whilst doing all of it in the open.
Despite it's generic theme, a very well deserved second place entry which came quite close to winning.