Journal #1090

Posted 19 years ago2004-11-02 18:08:38 UTC
Tetsu0 Tetsu0Positive Chaos
Heh, another map in progress i just got some inspiration for, Facing worlds, an Unreal Tournament CTF level. Only mine is for CS (the only game i map for) and it's going to be an aim map. For everyone who is familiar with the level, here are my ideas:
#1 Same spawn points. (behind and to the left/right of the tower)
#2 Shortened middle passage with 1, not 2 walkways.
#3 Place an AWP where the Redeemer was
#4 Low Gravity
#5 Free Kevlar where damage amplifiers were (above the main entrance corridor on the fence-like platform) for both sides.
#6 You cant fall off. (reduce EVERYTHING[such as r_speed, and wpoly counts])
#7 It's Going to be a scout aim map.
:P
Its going to be challenging because i need to re-install UT to get the textures and the scale right. -=In other words: A hell of a lot of Print Screens, pasting, and well.. should be time consuming.

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